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klaussilveira
searching PlanetScale…
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7 ms
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91.
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Wolfenstein: Enemy Territory in emscripten, WS relay for online browser matches
(et.klaussilveira.com)
4 points
by
klaussilveira
8mo ago
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0 comments
92.
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klaussilveira
8mo ago
I wouldn't use modern Windows as a good reference in user interface and user experience. If anything, is an experiment in user hostility.
93.
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klaussilveira
8mo ago
Interesting how this matches the Matrix timeline. According to Agent Smith, 1999 represented the height of human civilization before things started to decline. Not only 1999 prevents humans from becoming too advanced and invent new AI again
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Rippled: Decentralized cryptocurrency blockchain daemon, XRP Ledger in C++
(github.com)
2 points
by
klaussilveira
8mo ago
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0 comments
95.
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OpenQ4: Open-source reimplementation of Quake 4 engine
(github.com)
2 points
by
klaussilveira
8mo ago
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0 comments
96.
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klaussilveira
8mo ago
As a non-Rust guy, I keep writing the example above. I didn't even know about the second option! If you do that, please share a link so I can learn from you! This is awesome!
97.
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klaussilveira
8mo ago
Somewhat related: https://github.com/Henrique194/iron-doom
98.
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You can now play Prey (2006), with multiplayer, in an open source engine
(bsky.app)
3 points
by
klaussilveira
8mo ago
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0 comments
99.
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neortcw: Return to Castle Wolfenstein source port with lower latency
(github.com)
3 points
by
klaussilveira
8mo ago
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0 comments
100.
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Gravity: Dynamically typed, embeddable programming language written in C
(gravity-lang.org)
1 points
by
klaussilveira
8mo ago
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0 comments
101.
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Clean-room implementation of Half-Life 2 on the Quake 1 engine
(code.idtech.space)
427 points
by
klaussilveira
8mo ago
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89 comments
102.
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klaussilveira
8mo ago
Glad to hear I'm not the only one that thinks about retirement and having fun writing "my own" everything, just for the sake of it. From the compiler all the way to the UI library.
103.
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klaussilveira
8mo ago
Been dedicating some free time from my weekends to sending PRs the DarkRadiant project: https://github.com/codereader/DarkRadiant DarkRadiant is open source, cross platform level editor for The Dark Mod and other idTec
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Unravel Engine: Cross-Platform C++20 Game Engine with Wysiwyg Editor
(github.com)
1 points
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klaussilveira
8mo ago
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0 comments
105.
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Network Next: network accelerator for multiplayer games
(github.com)
1 points
by
klaussilveira
8mo ago
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0 comments
106.
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klaussilveira
8mo ago
https://bkaradzic.github.io/posts/orthodoxc++/
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klaussilveira
9mo ago
Thank you for creating such a badass project.
108.
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OpenCiv3: Open-source, cross-platform reimagining of Civilization III
(openciv3.org)
996 points
by
klaussilveira
9mo ago
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309 comments
109.
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ZMEM: Binary message format with minimal memory overhead and zero copy access
(github.com)
2 points
by
klaussilveira
9mo ago
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0 comments
110.
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Fallout 4 – The Mushroom Case
(simonschreibt.de)
30 points
by
klaussilveira
9mo ago
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1 comments
111.
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klaussilveira
9mo ago
Also worth mentioning for Thief fans: The Dark Mod started as a Doom 3 mod, but now is a completely standalone, free and open source game: https://www.thedarkmod.com/main/ Hundreds of missions, an amazing Radiant fork
112.
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Cacoco: Sbardef Editor Written in Rust
(github.com)
1 points
by
klaussilveira
9mo ago
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0 comments
113.
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JZBuilder is a map editor for Doom, built for the web
(jmickle66666666.github.io)
1 points
by
klaussilveira
9mo ago
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0 comments
114.
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Ogre 14.5 Released
(ogre3d.org)
1 points
by
klaussilveira
9mo ago
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0 comments
115.
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Dhewm3 1.5.5 RC1 – Soft particles, BC7, responsive GUI, no micro stutters
(github.com)
1 points
by
klaussilveira
9mo ago
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0 comments
116.
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klaussilveira
10mo ago
Yes, December 2025 and January 2026.
117.
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Advances in Real-Time Rendering in Games: IdTech8 Global Illumination [video]
(youtube.com)
2 points
by
klaussilveira
10mo ago
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0 comments
118.
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Realtime Raytracing in Bevy 0.18 (Solari)
(jms55.github.io)
3 points
by
klaussilveira
10mo ago
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0 comments
119.
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by
klaussilveira
10mo ago
https://www.macsourceports.com/game/quake https://github.com/Novum/vkQuake
120.
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by
klaussilveira
10mo ago
Oh, boy, then I have something for you: https://artis.inrialpes.fr/Publications/2003/HLHS03a/SurveyR... https://mrelusive.com/publications/papers/SIMD-Shadow-Volume... https:/
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