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klaussilveira
searching PlanetScale…
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3 ms
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1.
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Which C++ hash map should you use?
(martin.ankerl.com)
2 points
by
klaussilveira
24d ago
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0 comments
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by
klaussilveira
25d ago
How does it deal with big tables (8B+ rows)? Does it split the table onto multiple shards or each shard only gets full tables?
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klaussilveira
27d ago
XOOPS!
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Yojimbo 1.11.0
(github.com)
2 points
by
klaussilveira
1mo ago
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0 comments
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Self-Determination Theory
(en.wikipedia.org)
3 points
by
klaussilveira
1mo ago
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0 comments
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RSDF: SDF textures suited to rendering multi-coloured images
(dysenam.neocities.org)
3 points
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klaussilveira
2mo ago
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0 comments
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Threepp: Cross-platform C++20 3D library with the high-level API of Three.js
(github.com)
3 points
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klaussilveira
2mo ago
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0 comments
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by
klaussilveira
2mo ago
I encourage everyone to switch to Forgejo. We ditched GitHub and could not be happier. The experience is smoother, faster and distraction-free. Our runners are faster, our CI is smoother than ever. Transitioning was a matter of a few hours,
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Amélie's graphics library: small cross-platform RHI, D3D12, Metal 4 and Vulkan
(github.com)
2 points
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klaussilveira
2mo ago
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0 comments
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Gpui-component: Rust GUI components for building cross-platform apps
(longbridge.github.io)
4 points
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klaussilveira
2mo ago
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0 comments
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Shadows: Sample app that demonstrates techniques for realtime shadow mapping
(github.com)
2 points
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klaussilveira
2mo ago
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0 comments
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Adaptive Auto Skinning: Skinning Benchmark
(jessyleite.dev)
1 points
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klaussilveira
2mo ago
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0 comments
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Pulse-Train-Resonator: deep learning architecture for engine sound synthesis
(github.com)
1 points
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klaussilveira
2mo ago
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0 comments
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REDRIVER2: Open-source reimplementation of Driver 2
(opendriver2.github.io)
2 points
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klaussilveira
2mo ago
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0 comments
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ETQW: Open-Source Reimplementation of Enemy Territory: Quake Wars
(github.com)
2 points
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klaussilveira
2mo ago
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0 comments
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Quake 4: The Awakening has been released
(github.com)
3 points
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klaussilveira
2mo ago
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0 comments
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Anhedonia
(en.wikipedia.org)
3 points
by
klaussilveira
2mo ago
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0 comments
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Fontstash: Light-weight online font texture atlas builder
(github.com)
2 points
by
klaussilveira
2mo ago
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0 comments
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Leveling Up Unvanquished 0.56
(unvanquished.net)
2 points
by
klaussilveira
2mo ago
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0 comments
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Tinyphysicsengine
(github.com)
2 points
by
klaussilveira
2mo ago
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0 comments
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Picophysics: Single file physics for games on platforms like N64, PSX, DC
(gitlab.com)
89 points
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klaussilveira
2mo ago
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24 comments
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by
klaussilveira
2mo ago
Reverse-engineering from PDBs, working on top of a GPL codebase. COD4 is built on id tech. https://lwss.github.io/
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by
klaussilveira
2mo ago
Whenever I don't know something, I ask it for a tutorial, programming-magazine style. Then I just follow the tutorial.
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OpenQ4 0.9.0: open-source reimplementation of Quake 4
(github.com)
11 points
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klaussilveira
2mo ago
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0 comments
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DearSQL: Native SQL Client for macOS, Linux and Windows
(dearsql.dev)
1 points
by
klaussilveira
2mo ago
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0 comments
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Ymery: Interactive imgui applications with YAML instead of code
(github.com)
1 points
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klaussilveira
2mo ago
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0 comments
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The Force Engine: Modern "Jedi Engine" Replacement Supporting Dark Forces, Mods
(github.com)
2 points
by
klaussilveira
2mo ago
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0 comments
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Libsm64: Mario 64 as a library for use in external game engines
(github.com)
196 points
by
klaussilveira
2mo ago
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24 comments
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Half-Life 2 / Valve Source Shading [pdf]
(decew.net)
2 points
by
klaussilveira
3mo ago
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0 comments
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The making of Boiling Point: Road To Hell, the most broken game I've ever loved
(jank.cool)
2 points
by
klaussilveira
3mo ago
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0 comments
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