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keera_studios
searching PlanetScale…
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4 ms
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by
keera_studios
12y ago
Sorry to both of you for this. Thanks for pointing it out. The server was misconfigured (KeepAlive) and couldn't handle the load. It's been fixed now.
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by
keera_studios
12y ago
Someone else pointed this out. You are right, for comparison of each improvement independently, it's better to use frame time. In this particular case, we were after a very specific framerate, and it helps to think in FPS. The game out
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by
keera_studios
12y ago
Sorry about this. Thanks for posting this link. The server had KeepAlive on and couldn't handle the load. Solved.
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by
keera_studios
12y ago
Agreed. The game outputs both. In this particular case, we are after a very specific framerate.