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kaveh808
searching PlanetScale…
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121.
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kaveh808
4y ago
It had interesting features due to being based on Lisp. Primarily its integration into Genera and its extensibility. But it never caught on in a significant way. I have been sort of following in its footsteps (at least philosophically) with
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kaveh808
4y ago
I had a similar experience, doing my first 3D graphics development on Symbolics Lisp Machines back in the 80's [1], and then spending my career developing 3D CG code in Fortran, C, and C++, missing the Lisp experience the whole time. S
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kaveh808
4y ago
Have developed in Lisp on and off since the early 80's, mostly 3D graphics, and have recently returned to it with a vengeance. Lisp is the only language I have used where I didn't feel as if the language was fighting me. Smooth in
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kaveh808
4y ago
We had a serendipitous confluence of Lisp/Scheme fans at the company. My boss had worked at Symbolics Japan: https://www.youtube.com/watch?v=-DTjrY1LXrk I was a Lisp fan from my days of hacking on Symbolics at the Medi
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kaveh808
4y ago
Life is great. I am currently working on a new open source 3D package written in Common Lisp: https://github.com/kaveh808/kons-9
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kaveh808
4y ago
While leading the software R&D team at Square USA (we made the "Final Fantasy: The Spirits Within" movie and one of the "Animatrix" shorts) our team got to develop some cool software both for the PS2 and the little k
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kaveh808
4y ago
Thank you. Hope you are able to try out the demos.
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kaveh808
4y ago
Greetings, I previously posted about the kons-9 3D graphics project and making it open source. Since then there has been a wonderful turnout of interest and volunteers and contributors and we are on our way. We have just finished moving the
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Kons-9 update – 3D Common Lisp system on macOS and Linux
(github.com)
5 points
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kaveh808
4y ago
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3 comments
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kaveh808
4y ago
May be a good example of "worse is better"? The costs of fixing the initial shortcomings are staggering, but it is seen as the price of doing business.
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kaveh808
4y ago
Yup. That's my project. Doing what I can.
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World Building and Alternate Reality Common Lisp
(kaveh808.medium.com)
64 points
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kaveh808
4y ago
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7 comments
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kaveh808
4y ago
Random flights of fancy from my blog.
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Common Lisp OpenGL programming tutorial #12 – Animation and Hierarchies
(youtube.com)
2 points
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kaveh808
4y ago
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0 comments
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kaveh808
4y ago
I find this very interesting. Does anyone know of more work in this vein? https://www.youtube.com/watch?v=YuGVC8VqXz0
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Ask HN: What are some interesting examples of visual programming?
3 points
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kaveh808
4y ago
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5 comments
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Common Lisp OpenGL programming tutorial #11 – Animation
(youtube.com)
2 points
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kaveh808
4y ago
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0 comments
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Common Lisp OpenGL programming tutorial #10 – Renderers Part 2
(youtube.com)
2 points
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kaveh808
4y ago
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1 comments
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kaveh808
4y ago
10 lessons already! Hope some of you find these interesting.
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kaveh808
4y ago
Interesting. Sounds like a non-trivial undertaking. Both writing an interface or starting a new design. Either way, I would be happy if our system develops along to the point that serious engineering packages would want to use it.
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kaveh808
4y ago
We shouldn't live in a bubble.
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kaveh808
4y ago
Please join the project GitHub repo if you would like to contribute or be notified of updates: https://github.com/kaveh808/kons-9
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kaveh808
4y ago
What would a new geometric kernel consist of? I'm not a CAD expert.
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kaveh808
4y ago
I remember trimmed NURBS from back in the 80's, when the holy grail for 3D systems vendors was landing car companies as clients. It was not easy. Later, at Square on the "Final Fantasy" movie, we were having trouble modeling
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kaveh808
4y ago
My feeling is this is a consequence of the "worse is better" approach. Trying to shoehorn features which were not planned for in the initial design.
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kaveh808
4y ago
Thanks.
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kaveh808
4y ago
Cleaning up the code organization and making a release is number one on my list of development tasks. It will also serve as a starting point for design discussions.
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kaveh808
4y ago
I am quite interested in exploring new ways of doing 3D interpolated animation. Especially when it comes to visualizing and controlling the motion by the animator. I have not yet seen a system or UI that I am happy with. Having a flexible e
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kaveh808
4y ago
I'm not cool enough for Rust. ;)
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kaveh808
4y ago
I'm afraid I don't know the gentleman. Or how an open source project could get funding.
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