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kalbfled
searching PlanetScale…
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10 ms
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kalbfled
6y ago
It seems to me that code gets ugly because the incentive structure rewards coders with a large feature velocity. If they write garbage that mostly works but will be very hard to maintain or expand, they can write on their resumes that they
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kalbfled
6y ago
This is my first indie game, which I made in reaction to the pandemic. I'm not aware of any bugs, but I know the game play still needs some work to make the game more compelling. Please share any suggestions you have! The game doesn&
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Show HN: Pandemic Puzzle (game play feedback requested)
(kalbfled.itch.io)
1 points
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kalbfled
6y ago
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1 comments
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kalbfled
6y ago
The demo is now available for Android devices too: https://play.google.com/store/apps/details?id=com.buildtheoa...
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kalbfled
6y ago
You have made the standard comment that tells me I need a better video explanation. The primary goal is to decide what geometry to send right now, which is a different question than, "What optimization techniques can I use to cull geom
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kalbfled
6y ago
This is pretty cool. I sent the link to a professional author friend with a dated website.
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kalbfled
6y ago
Please try the "New Proof of Concept," and let me know what you think. The source code is available for the "Old Proof of Concept." The demo intends to showcase the "visibility precomputation" concept. I real
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Show HN: Geometry streaming with Godot Engine client
(buildtheoasis.com)
7 points
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kalbfled
6y ago
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4 comments
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kalbfled
7y ago
The article seems laden with strawman arguments. A lot of FOSS software is exceptional, and it isn't made by Google, et. all. For examples: Ubuntu, Blender 3D, etc. (I realize that Ubuntu includes binary blobs, and Blender gets money
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kalbfled
7y ago
I created a video and proof-of-concept demo of "visibility precomputation." The goal is to determine what geometry, in a 3D world, is visible from a given volume. If you know the answer, you can deliver the world as streaming ge
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Show HN: How Would You Deliver the Oasis from Ready Player One?
(buildtheoasis.com)
3 points
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kalbfled
7y ago
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1 comments
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kalbfled
7y ago
The company was not profitable, and I decided not to exercise my options. It was an eye opening experience when I started trying to look at the company objectively without the startup Kool-Aid flying around. I get the impression that it is
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kalbfled
7y ago
That's a fair comment, but I'm certain I don't possess Lebron-like ability when it comes to equity analysis. For me, the moral of the story is that people should go to the source material--contracts, laws, etc.--rather than
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kalbfled
7y ago
This pitch reminds me of those commercials for weed whackers where people are shown acting like replacing the string is on the level of rocket science. https://www.youtube.com/watch?v=p22T3ZypQtA After I left my last job, I
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kalbfled
7y ago
How would you implement a vast, unbounded virtual world, like the Oasis in "Ready Player One"? More info: https://github.com/kalbfled/jit-geometry If you know anybody who works in the gaming industry, please
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Show HN: Just-in-Time Geometry: 3D On-Demand (Need Keyboard; No IE)
(purdone.com)
2 points
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kalbfled
7y ago
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1 comments
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kalbfled
7y ago
If I ever resume working on the project, creating a visual editor would be a priority. I have an open "issue" on my Github repo to do that. My inspiration is the Glade GUI editor for Gnome. The visual editor would output the XM
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kalbfled
7y ago
As in life, where you start matters. To see the results of the simulation in tabular and graphical format, open simulation_results.ods.
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kalbfled
7y ago
Hi, all. Thanks for the upvotes. This little demo is something I created in 2015 because my then-girlfriend liked to play point-and-click games, and she had an idea for one. The idea never got off the ground, but at least I got a fun por
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kalbfled
7y ago
Were you able to get it to work? (I'm the developer of the demo.)
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Show HN: A point-and-click game engine
(purdone.com)
72 points
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kalbfled
7y ago
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19 comments
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Show HN: Monopoly Monte Carlo Using Haskell
(github.com)
2 points
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kalbfled
7y ago
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1 comments