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kaishin
searching PlanetScale…
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11 ms
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61.
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Invisible Interfaces
(kaishinlab.com)
3 points
by
kaishin
15y ago
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0 comments
62.
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Text Editors: A Rant
(kaishinlab.com)
2 points
by
kaishin
15y ago
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0 comments
63.
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by
kaishin
15y ago
I expect nothing less from a programmer. But then programmers (as customers) are not the ones making Apple the most valuable company in the world. Comparing something made by programmers for programmers to something made by a consumer produ
64.
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by
kaishin
15y ago
I wouldn't expect anything less from a programmer. But then programmers (as customers) are not the ones making Apple the most valuable company in the world. Comparing something made by programmers for programmers to something made by a cons
65.
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Thoughts on Scrollbars in Lion
(kaishinlab.com)
1 points
by
kaishin
15y ago
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0 comments
66.
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by
kaishin
15y ago
The look of the cheat sheet lives up to the 'for Programmers by programmers' part...
67.
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by
kaishin
15y ago
A dozen operations may be more than enough for 80% of users. Designing for the remaining 20% is a common UI design mistake.
68.
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by
kaishin
15y ago
What's your logic behind this number? Do you think Microsoft made all those billions selling crappy software to geeks like us?
69.
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by
kaishin
15y ago
The problem has more to do with the excessive number of available commands. My suggestion is to cut the clutter and avoid hierarchical UI elements altogether, regardless of their nature.
70.
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by
kaishin
15y ago
This http://kaishinlab.com/2011/05/pitfall-of-customizability/
71.
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by
kaishin
15y ago
My parents definitely won't.
72.
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by
kaishin
15y ago
I think the ribbon concept is inherently flawed because no human brain can remember such an overwhelming amount of information (what command in which function group in which tab).
73.
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Thoughts on Skeuomorphism in UI Design
(kaishinlab.com)
1 points
by
kaishin
15y ago
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0 comments
74.
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by
kaishin
15y ago
Github makes it easier to track projects without having to download 3kb files only to forget about them several days later... And of course, there is the Git part.
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by
kaishin
15y ago
Hi all, I am interested to know if any of you have used Tweetbot for iPhone and would like to hear your feedback to wrap up my piece!
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UI Showdown: Tweetbot vs. Twitter App
(kaishinlab.com)
3 points
by
kaishin
15y ago
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1 comments
77.
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by
kaishin
16y ago
My message is clear. You are free to disagree, just don't feel the need to bring down my piece sentence by sentence...
78.
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by
kaishin
16y ago
Sure, I might have gone overboard, but the basic idea is still the same: That thing needs serious design thinking, not patchwork. I consider it unethical for a company to throw a smokescreen instead of solving the real problem. And my piece
79.
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by
kaishin
16y ago
What I said reflects solely my opinion on the people who enter the contest. As far as I am concerned, anyone who takes UI design seriously wouldn't bother doing so... Again, I am not expecting you to agree.
80.
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by
kaishin
16y ago
If you, as a designer, truly feel the work you are doing is better than a design competition, then don't submit your work to a design competition. If you're really that good, freelancers offering services for cheap, near-free, or even free
81.
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by
kaishin
16y ago
Hi all, I have spent almost one hour reading all of your comments and replied to as many as I can. Needless to say, I don't expect everyone to agree with me. Actually, I was expecting quite the opposite, if the strong tone of the article is
82.
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by
kaishin
16y ago
I do not run a design firm. I am just a no-name freelance designer who loves his job. If you think that I wrote the article because I am concerned about paying my bills, then you completely missed the point. It's sad to live in an era where
83.
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by
kaishin
16y ago
I didn't meant to threaten anyone in my article. It's just a way to draw attention to the seriousness of the matter. As a matter of fact I couldn't care less if there are any people who enter the contest. They are amateurs and and they will
84.
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by
kaishin
16y ago
Allow me to chime in, UI design is as methodical as engineering and accounting. There are quantitative and qualitative methods to build and evaluate interfaces. Maybe you are referring to aesthetics, but that's only a fraction of what an in
85.
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by
kaishin
16y ago
Everyone seems to be pointing in the article to the Netflix prize, but hey, don't take my phrase word for word. That's actually an exception that confirms the rule... What I meant is that spec work in design is being tolerated by both compa