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kaisen99
searching PlanetScale…
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1.
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Opportunity, Lost – NY HQ2 Loss from a NY Software Engineer's Perspective
(medium.com)
1 points
by
kaisen99
8y ago
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1 comments
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Open Sourcing Award Winning React Native AR App – Figment AR
(github.com)
4 points
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kaisen99
8y ago
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0 comments
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Cross Platform(IOS/Android) image recognition in AR with React Native
(blog.viromedia.com)
1 points
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kaisen99
8y ago
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0 comments
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Build Cross Platform AR Apps(ARKit and ARCore) in React Native with ViroReact
(blog.viromedia.com)
5 points
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kaisen99
9y ago
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0 comments
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How to Build Amazon's AR View for ARCore on Android Using ViroCore with Java
(blog.viromedia.com)
5 points
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kaisen99
9y ago
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0 comments
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Getting Started with AR App Development Using React Native
(blog.viromedia.com)
2 points
by
kaisen99
9y ago
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0 comments
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Show HN: ViroCore – SceneKit for Android for AR/VR Applications
(virocore.viromedia.com)
5 points
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kaisen99
9y ago
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0 comments
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Scenekit for Android
(xda-developers.com)
2 points
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kaisen99
9y ago
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0 comments
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Why You Should Be Building AR Apps Now
(blog.viromedia.com)
2 points
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kaisen99
9y ago
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0 comments
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How to use particles to enhance your AR app using arkit and react-native
(blog.viromedia.com)
1 points
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kaisen99
9y ago
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0 comments
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Add snapchat like AR lenses to any app using Viro AR and React Native
(blog.viromedia.com)
3 points
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kaisen99
9y ago
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0 comments
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How to Build AR Portals in 5 Mins with React Native and Viro AR
(blog.viromedia.com)
6 points
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kaisen99
9y ago
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0 comments
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How to build an interactive AR app in 5 mins with React Native and Viro AR
(medium.com)
3 points
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kaisen99
9y ago
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0 comments
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by
kaisen99
9y ago
I would say form factor + input controllers + availability. Current headsets require way too much setup. High end headsets are tethered to beefy PC's that require a painful setup process(for most). The low end headsets require certain
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by
kaisen99
9y ago
Hi, I am the CTO of Viro. Excited to share Viro AR with the HN community. Read more about why we built Viro and some reasons to use it to build your AR apps -> https://medium.com/virohq/viro-ar-augmenting-react-nativ
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Show HN: Viro AR – Native AR App Development Using React
(viromedia.com)
3 points
by
kaisen99
9y ago
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1 comments
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Building a native VR e-commerce experience using React Native+Viro
(medium.com)
3 points
by
kaisen99
9y ago
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0 comments
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Building a VR Theater Experience Using Viro+React Native
(medium.com)
3 points
by
kaisen99
9y ago
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0 comments
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kaisen99
9y ago
It's fascinating that Apple simply stashes this cash and effectively sits on it. They generally never do large acquisitions over 500M nor do they invest in new areas as heavily as Google as Amazon. Perhaps it stems from the companies n
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Raising a VR seed round
(medium.com)
2 points
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kaisen99
9y ago
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0 comments
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by
kaisen99
10y ago
Excellent article on how to build an actual dev community around a platform. I think my fav takeaway is to be honest with devs, something a lot of platforms tend to fail at, as they tend to focus on how they are the best for all use cases.
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by
kaisen99
10y ago
Hi, I'm the co-founder of Viro Media, Vik Advani. Our platform is built on top of React Native, allowing for cross platform native development across mobile VR headsets, including Daydream, Oculus Gear VR, Android Cardboard and iOS Car