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jvrossb
searching PlanetScale…
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151.
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jvrossb
14y ago
The App has been out for a couple of days. Apple's sales reports are delayed for yesterday so we're not sure how much Chris has made yet. While it was free it made top 25 puzzle and arcade games in 3 stores and top 100 puzzle and arcade in
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jvrossb
14y ago
We'd love nothing more than to make iOS development available to non-Mac users and/or have our games be cross-platform. We're working on ways to achieve this but we probably won't be going there for at least a year. In the mean time where t
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jvrossb
14y ago
Hey, we'll make art for your games too! Drop me a line at jeremy@makegameswith.us if you're interested.
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jvrossb
14y ago
MakeGamesWithUs ( http://makegameswith.us ) co-founder here - to clarify, Chris wrote the entire game himself. We just taught him Objective C and did the art (that's what we do). Chris is a rockstar.
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jvrossb
14y ago
How do you suspect all the great game studios/media empires got started? Disney was just a few cartoons once...
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jvrossb
14y ago
We compete by offering a better work environment (from the perspectives of some), better problems to work on, equity in the company, and more control over the purpose and outcome of your work. What you're arguing is empirically false. I kno
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jvrossb
14y ago
Not entirely true. MIT students are required to take, on average, at least one humanities course a semester even if they are doing a purely tech degree. I was a comparative media studies major there and the faculty was incredible. A lot of
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jvrossb
14y ago
How did this become such a big deal? Raising money, especially for the first time, is a stressful experience full of uncertainty. When we did it, one investor (not Google Ventures actually) low balled us and a lot of our peers. We were firs
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jvrossb
14y ago
We've had a very positive experience integrating Hipmob in Killah Killah Whale and as a result we're on our way towards integrating it into all of our games.
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jvrossb
14y ago
Every time I've called PayPal I get connected to a real person. Once they even proactively called me to warn me of suspicious behaviour on my account. My account (which I've used to make thousands of dollars in payments for years now) has b
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jvrossb
14y ago
I wonder if this will make hiring easier or harder in the valley?
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jvrossb
14y ago
Why can't it both be true that the students cheated and deserve to be punished and that there was something fundamentally wrong with the course that drove half the students to cheat? If I had to guess it was a basic requirement students had
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jvrossb
14y ago
The point of those 2 minutes is not to explain the product. It's to get you to want to talk to the company presenting. Deals don't get closed based on the substance of a 2 minute presentation, but meetings can and do get scheduled based on
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jvrossb
14y ago
Noted. Check out http://itunes.apple.com/us/app/elemental-fury/id532042459?mt... , we just released it, is this the type of game you mean when you say xblig like games? It's an honest question I'm not particularly familiar with xblig.
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MakeGamesWithUs (YCW12) is looking for a game producer
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jvrossb
14y ago
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jvrossb
14y ago
MGWU founder here - one more bullet point to add, we promote the games as well. We've found students want to write great games, get great art, and then have people play their games - it is of value to them to have someone offer the whole pa
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jvrossb
14y ago
That's a great point. We've worked hands on with quite a few high school students developing games. You should see the notes they scribble while coding. Even if their game isn't physics based there's usually a good amount of trig and I guar
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jvrossb
14y ago
We have a game that's currently in review by Apple that hopefully will give a sense of just how good these games can be:) The median for games on the App Store is also a lot higher than $200 - in the thousands of dollars. I think we'll brea
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jvrossb
14y ago
We'd gladly skin and publish it! MakeGamesWithUs is also for kids at heart :)
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jvrossb
14y ago
Hey! We're pretty proud of Elemental Fury ;) http://itunes.apple.com/us/app/elemental-fury/id532040551?mt... It turns out that high school and college students make games they want to play, so the quality of games in our pipeline has been
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jvrossb
14y ago
We're not "no programming required" - we teach you how to make real native iOS games using industry standard tools.
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jvrossb
14y ago
I was going to say don't most modern sites limit multiple attempts in succession? Then I realized that spammers have thousands of computers at their disposal so the successive attempts would not come from the same IP. Shoot this is a hard p
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jvrossb
14y ago
I had just noticed that captchas were getting worse. I always thought sites should just make the user perform an operation. Display a hard to read but still legible "type the second letter of the third word". 'e' would be the correct respon
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jvrossb
14y ago
Plan a half or full day at a nearby park. Bonus points if you can hike or canoe there. Pack a few lunches, grab a few friends, go hiking, canoeing, ultimate frisbeeing, or just enjoy nature in good company. Have a picnic and continue having
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jvrossb
14y ago
I can see a future version of this technology turning into an amazing fencing instructor.
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jvrossb
14y ago
-Always have a backup -Keep on going An anecdote: I was demoing a game to someone on my iPhone. The game crashed so bad it rebooted the phone (bet you didn't know that was possible.) As the game froze but before it crashed out I immediately
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jvrossb
14y ago
I'm surprised no one has mentioned haptics in this thread. Novint for example produces commercial haptic controllers. Haptics are what can get your controller to magically stop mid-air.
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jvrossb
14y ago
"You build it, and if it's any good the money will swamp you..." There are probably thousands of game developers, filmmakers, mobile app creators, artists, etc... who would disagree with you there. Marketing and promotion is sadly necessary
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jvrossb
14y ago
Quick correction to the how it works page - Singapore is not in China.
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jvrossb
14y ago
First-time game developers often want to make an MMO. Anecdotally, this happens all the time on a small scale even amongst hobbyist developers (i.e. college students working on a part-time project). First game? I'm going to make an MMO! I'm
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