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jtunnell
searching PlanetScale…
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1.
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Using a Surface Pro 3 for Game Production
(makeitbigingames.com)
4 points
by
jtunnell
12y ago
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0 comments
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The Entire Incredible Machine Game CD Audio Soundtrack on One Page
(contraptionmaker.com)
8 points
by
jtunnell
12y ago
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0 comments
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Ouya Coder Develops Fix For Ouya Controller Problems
(gamewoof.com)
2 points
by
jtunnell
13y ago
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2 comments
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by
jtunnell
13y ago
Thanks for this comment. Many people do not understand what I am trying to say (I'm probably not saying it well), but you have described the problem nicely. I would love to hear from you directly on my blog so we can hook up on Twitter or G
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by
jtunnell
13y ago
Right now, the app store is very much a lottery. There are 126 game per day entering the store, yet there are only 100-200 slots the players actually look at. Beyond that, it is hard to find games. The situation is way worse than the Int
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by
jtunnell
13y ago
OF is gone. We are cross platform, so GC alone will not work. We used contractors and internal resources to develop our products. I have done very well in the games business, so our company is well funded. All I have tried to do here is to
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by
jtunnell
13y ago
I said that in the article. It was intended to be a simple free game. Anywhere I mention the game in the article I say that we didn't make a game that is good enough. The point of the article was to go through the things that we did righ
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by
jtunnell
13y ago
Most Indies cannot afford to advertise and market like that. Of course, you have to figure out some form of marketing to find your audience. I do not expect app stores to market games, and I have even written articles about that. My cont
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by
jtunnell
13y ago
I should have explained this a little better in the article. The ads boosted the game enough to get us onto some of the lesser Android featured areas, so most of those installs were organic.
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by
jtunnell
13y ago
It was the hidden one for IAP's. Oops!
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Our Failure In the App Store May Help You
(makeitbigingames.com)
28 points
by
jtunnell
13y ago
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27 comments
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We Can't Make It In Mobile Games Anymore
(makeitbigingames.com)
3 points
by
jtunnell
13y ago
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1 comments