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jstedfast
searching PlanetScale…
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31.
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by
jstedfast
14y ago
All of the Xamarin Studio changes were pushed upstream to MonoDevelop. It's true that we don't currently have a version of the Mono-for-Android addin available for the Linux versions of MonoDevelop, though.
32.
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jstedfast
14y ago
You raise an interesting point...
33.
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by
jstedfast
14y ago
I'll bring this up with Miguel.
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by
jstedfast
14y ago
No, it's still very much alive and kicking: https://github.com/mono/monodevelop/commits/master
35.
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by
jstedfast
14y ago
If the Ubuntu mobile/touch devices become popular, I have no doubt that we'll come out with a product for writing Ubuntu mobile apps as well. We're always looking into supporting other mobile platforms. We've just pushed all of our MonoDeve
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by
jstedfast
14y ago
We've got some abstractions that build on top of the native APIs as well such as Xamarin.Mobile.
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by
jstedfast
14y ago
MonoDevelop, MonoMac, and Mono itself are still all open source. http://github.com/mono/monodevelop http://github.com/mono/monomac http://github.com/mono/maccore http://github.com/mono/mono Xamarin also has a number of open source m
38.
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by
jstedfast
14y ago
As one of Nat's other comments points out, you can continue to renew at the old cost.
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by
jstedfast
14y ago
Yes. https://github.com/mono/monodevelop/commits/master
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by
jstedfast
14y ago
I think some of the animation stuff is probably the cause of the lag on the mini you are seeing. I'm pretty sure we've already got a patch for this, it just wasn't in time for the final Xamarin Studio 4.0 build. PCL's are coming. An upcomin
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by
jstedfast
14y ago
You can continue to compile and release even after your subscription expires, you just don't get updates to Xamarin's products.
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by
jstedfast
14y ago
Yea, there have been some bug fixes since the 3.x versions. You may also be getting lucky, but I hope it's the former and not the latter! ;-)
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jstedfast
14y ago
I think you'll actually find that translating Objective-C snippets into C# to be trivial for the most part. For third-party ObjC libraries, a lot of the more popular ones are already bound. Writing your own C# bindings for ObjC isn't that d
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jstedfast
14y ago
Just to clear things up, Xamarin.iOS and Xamarin.Android are not really "lowest common denominator". They are full bindings for the underlying platform APIs.
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jstedfast
14y ago
You don't need to jailbreak your iPad, but you'll still need a Mac. Visual Studio basically just talks to MonoTouch on a Mac to do the final build steps, to run the Simulator, etc.
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jstedfast
14y ago
It just means that the Starter Edition (aka the free version) does not allow P/Invoking into C libraries. You can still use all of Apple's APIs and bindings for third-party Objective-C libraries.
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jstedfast
14y ago
We do releases fairly frequently with bug fixes for all of our products. What is meant by hot-fixes is custom builds of a specific version of a product w/ a bug fix. For Xamarin Studio (the product I work on), I often provide bug reporters
48.
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by
jstedfast
14y ago
The plan is to continue to contribute to MonoMac and it will remain free/open source.
49.
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by
jstedfast
14y ago
Just an FYI, but the MonoMac project (which is what Xamarin.Mac is based on) will be remaining as Open Source for that situation.
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SOPA is not dead — now it is an Executive Order
(jdnash.com)
22 points
by
jstedfast
14y ago
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3 comments
51.
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jstedfast
14y ago
Microsoft has released their own MonoTouch-based applications (e.g. Star Wars Kinect), so I'm sensing there's nothing to worry about.
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jstedfast
14y ago
The current version of Mono4Android and MonoTouch do not support async/await yet, but that is on the roadmap (once Mono 2.12 [currently in beta] is released).
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jstedfast
15y ago
In point of fact, they couldn't if they wanted to. You see, once you have owned a patent, no one can use that particular patent against you. Ever. So Firefox is safe, at least from those patents.
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by
jstedfast
15y ago
It'll be the default in Mono 3.0 (or 2.12, whatever we decide to call it). Currently, in Mono 2.10, Boehm GC is the default, although we've been using SGen for our commercial products (which is why we feel that SGen is now ready to be the d
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jstedfast
15y ago
And yet Mono works fine in environments with < 512MB of RAM, even when using Boehm GC :-)
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jstedfast
15y ago
Remember that Mono is open source and we'd LOVE to get patches to improve it. Bug reports also help! In the meantime, we're working hard to constantly be improving Mono, but the best way to improve free/open source software is to get involv
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jstedfast
15y ago
You do if you are on AT&T's network, at the very least. Sure, not all Android devices require jail breaking, but some do.
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jstedfast
15y ago
Stop and think about your argument and you see one of the biggest gripes people have with Android: the inability to actually upgrade their devices to the latest and greatest. Why hasn't Google learned this from their competitors yet? I jus
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CXXI: Bridging the C++ and C# worlds.
(tirania.org)
47 points
by
jstedfast
15y ago
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18 comments
60.
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by
jstedfast
15y ago
Distributing .NET apps w/o a CLR is probably the biggest strength of Mono - it's how Mono is able to work on iPhone, Wii and other devices which do not allow dynamic code generation. I would say that Xenocode's failure wasn't so much that n
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