Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
jsgamedevthrow
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
4 ms
·
1.
▲
by
jsgamedevthrow
4y ago
I have no idea what its like these days, but back then a ton of those sorts of methods would cause extra allocations (and thus unnecessary GC). That is the very last thing you want in a game engine.