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jrmydev
searching PlanetScale…
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by
jrmydev
3y ago
Thank you! That means a lot
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by
jrmydev
3y ago
I think the main feature that's exciting for me is the gpgpu potential. Even just looking at the ability to accelerate llms in the browser on any device without an installation is awesome For example: fleetwood.dev has a really cool pr
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by
jrmydev
3y ago
Exactly this, along with a lot of the "smoothing-out" done by the webgpu spec which provides a clear and open abstraction target.
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jrmydev
3y ago
Users can already kinda do this by showing the compiled output, but the js engine itself is still tucked away. At some point, I would probably have a tree shaken full output for each shadeup.
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by
jrmydev
3y ago
Drop a link! I'd be interested to check it out
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by
jrmydev
3y ago
Your project sounds interesting as well. Do you have a social channel or GitHub for this project? Or is there something I can follow to be updated when you release it? I'd love to learn more about what you're working on as I'
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by
jrmydev
3y ago
Hmm, that's probably the static picture fallback you're seeing. Here's a video of what the particles look like when moving if interested: https://www.loom.com/share/c2608492dce44ab4b84b8fe4c68c44cd?...
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by
jrmydev
3y ago
Thanks, and great question: Shadeup will try to fit it all into one command encoder but may need to split if the coder: 1. Manually flushes 2. Reads/downloads a buffer on the CPU Most calls are lazily evaluated, and a small dep graph i
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by
jrmydev
3y ago
Yeah, unfortunately, the main background is running webgpu so edge/chrome/opera desktop are the only browsers that can see it. Here's a screenshot of what it should look like: https://i.imgur.com/CBHaftp.jpg
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Show HN: Shadeup – A language that makes WebGPU easier
(shadeup.dev)
179 points
by
jrmydev
3y ago
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56 comments