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josiahturnq
searching PlanetScale…
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4 ms
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1.
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by
josiahturnq
25d ago
It's week 7 of this and it's getting, candidly, way harder. Making progress is.. - more about game balance than it is creating new features - more about UX design than core content, - more about managing a product than just build
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by
josiahturnq
1mo ago
I created this because I've been vibecoding a lot and the AI-generated art is good at its core, but with tons of defects. Now we can all edit our art simply and quickly!
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by
josiahturnq
1mo ago
Oops wrong link. https://josiah-turnquist.github.io/myrling-sprite-editor/edi...
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Open-source pixel-art editor
(github.com)
2 points
by
josiahturnq
1mo ago
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2 comments
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by
josiahturnq
1mo ago
I created this because I've been vibecoding a lot and the AI-generated art is good at its core, but with tons of defects. Now we can all edit our art simply and quickly!
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by
josiahturnq
1mo ago
Ah my bad, thought this was an open forum!
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by
josiahturnq
1mo ago
good idea
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by
josiahturnq
1mo ago
we're coming for you, Rockstar
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by
josiahturnq
1mo ago
Interesting comment but frankly I'm speaking as someone who has no idea how to market, not as an AI salesman. Valid concern, but sounds like confirmation bias.
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by
josiahturnq
1mo ago
added the overhead chat display as well!
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by
josiahturnq
1mo ago
Chat tab has been added so it's not so easy to miss chats now.
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by
josiahturnq
1mo ago
Didn't realize this, that's a massive problem haha. Thanks for the note!
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josiahturnq
1mo ago
fixed!
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by
josiahturnq
1mo ago
the world shaking all the time has been fixed now!
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by
josiahturnq
1mo ago
Apologies for anyone that got kicked -- I wasn't ready for the 300 players in 1hr. It does indeed scale with player usage, but wasn't quite ready for 35 players at a time!
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by
josiahturnq
1mo ago
Yeah this was a new find for me as well. I've never had enough players for this to become obvious, but I think every player's ultimate is causing every other player's screen to shake... new find, but really annoying. Queueing
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by
josiahturnq
1mo ago
This is awesome feedback! I'd love more of this stuff if you have time for it. I have a discord link in the game or just chatting here (if you have the time to spare)
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by
josiahturnq
1mo ago
Fair callouts
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by
josiahturnq
1mo ago
Fair. I respect that. I'll work on it!
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by
josiahturnq
1mo ago
I get it, you don't like AI haha
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by
josiahturnq
1mo ago
With 6 weeks in, we're working on the massive part lol.
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by
josiahturnq
1mo ago
Frankly nobody will click into something that is just a game after 6 weeks. It's extremely unlikely to be interesting. 6 weeks of vibecoding brings the AI hype, and sets a truer expectation of substantial progress. Plus all the AI guys
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by
josiahturnq
1mo ago
Yeah making game mechanics is the easy part. A game that's actually fun is much harder and I'm struggling with that.
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by
josiahturnq
1mo ago
bummer! Just did a performance optimization but haven't tested in firefox. I'll look into it.
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by
josiahturnq
1mo ago
There is a storyline with the legion, but generally most users aren't motivated by that. I certainly am not in any games I played growing up. Noted tho that there are users here for the plot. So a plot they will get!
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by
josiahturnq
1mo ago
Would love feedback!
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Wk. 6 of Vibecoding an MMO
(eldermyr.com)
14 points
by
josiahturnq
1mo ago
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47 comments
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Wk. 5 of Building an MMO
(eldermyr.com)
2 points
by
josiahturnq
1mo ago
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1 comments
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by
josiahturnq
1mo ago
It's week 5 (and a half - like got me) and we made some huge progress. As usual, I'll break it down into three categories: (1) players acquisition, (2) what I'm learning about vibe coding, and (3) actual gameplay updates (thi
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by
josiahturnq
2mo ago
Thanks for the feedback. Narrative could definitely use work. It's kind of half built, as I focused mostly on gameplay and now need to circle back to that. On the MMO part - it's kind of hard to make that a core part of the gamepl
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