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joshuamanton
searching PlanetScale…
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by
joshuamanton
7mo ago
All pointer reads/writes are sandboxed. The game state is a power of two number of bytes (64MB right now, might have to bump this up as people make more complex games), so we can use masking to quickly clamp any pointer to the sandbox
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Show HN: I built the first scripting language for multiplayer game dev
(docs.allout.game)
5 points
by
joshuamanton
7mo ago
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2 comments