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jopamer
searching PlanetScale…
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jopamer
2y ago
The standard library is open source, you can find it here: https://github.com/modularml/mojo/tree/nightly/stdlib We'll be opening up more over time - stay tuned!
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jopamer
7y ago
I just wanted to say that I enjoyed this comment so much . As a Jag owner at the time I remember being taken by the production shots of that game that popped up in magazines, and couldn't wait to see it in motion. The craftiness neces
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jopamer
10y ago
Unfortunately, debug-time-function-bodies isn't an "officially" supported flag, so improving it isn't a high priority right now. ...That said, we'd be more than happy to take improvement PRs in this area, if you
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jopamer
10y ago
Thanks, Steve! I'm well aware of the type checker's problems with 'lazy', and it's something I hope to address soon.
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jopamer
10y ago
(FWIW, I just pushed a fix for this bug.) EDIT: To be clear, addressing these kinds of issues is something we've been aggressively pursuing for Swift 3, and will continue to do so.
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jopamer
11y ago
A few years back, Dr. Dobb’s posted a pretty great series of articles on some of the techniques RBK Dewar employed when building the original SPITBOL compiler: http://www.drdobbs.com/cpp/some-programs-are-poorly-designe
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jopamer
14y ago
Our language service APIs are all open source, so feel free to hack together support for your favorite IDE and let us know! (Check out the code under src\services, and let us know if you have questions.)
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jopamer
16y ago
[Disclaimer: I'm a compiler dev working on F# at MSFT.] Performance and user experience on Mono are something we're definitely trying to improve - we spent a fair amount of time trying to make our Mono story better for our 2.0 release, and