Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
jonv98
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
4 ms
·
1.
▲
by
jonv98
7y ago
> Maybe std::unordered_set might be what you want? Modern video games are typically now both GPU-bound and CPU-bound. But also, latency is way more important than throughput. Imagine you have 1000+ different std::unordered_set objects in
2.
▲
by
jonv98
7y ago
> make copies for those calculations but this seems inefficient to me I haven't read the whole article, but this "make copies of elements from an array into another array for the current frame only" is common in game devel