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jonsoft
searching PlanetScale…
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4 ms
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by
jonsoft
9d ago
I made this 3D game in a day on the same setup with Qwen Code as agent: https://games.jonathanpage.com/ And I am not a web developer! It's an extraordinary model. (Mouse and keyboard required)
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DeepSeek V4 Flash: Bringing Frontier AI to the Home
(blog.jonathanpage.com)
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by
jonsoft
4mo ago
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0 comments
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by
jonsoft
8mo ago
I asked the Spanish tutor if he/it was familiar with the terms seseo[0] and ceceo[1] and he said it wasn't, which surprised me. Ideally it would be possible to choose which Spanish dialect to practise as mainland Spain pronunciati
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by
jonsoft
9mo ago
Actually, given this, we believe that 4 pawns must have been captured to reach 182 bits. So at least 4 pieces no longer need colors. If we store the color mask at the end, I think we can make it variable length, and truncate when no further
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by
jonsoft
9mo ago
Great point. So for each 4 pawn cluster, 1 pawn takes another pawn, and the net result is +1 bit once the captor promotes. The remaining 2 pawns in the cluster each need 2 extra bits when promoted => 2 x 2 = 4 bits. So 5 bits per 4-pawn
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by
jonsoft
9mo ago
Each pawn that wants to be promoted either takes: (a) another 'special' piece (knight/rook/bishop/queen), in which case it has already bought enough bit budget to later be promoted; or (b) another pawn, in which cas
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by
jonsoft
9mo ago
I thought the same but realized you can retrospectively 'insert' the king positions into the position sequence, shifting the remaining sequence one square along for each king, so no more bits required though the data structure is