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jonasechterhoff
searching PlanetScale…
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jonasechterhoff
9y ago
A few comments (Disclaimer: I work at Unity): -As others said, with Unity, you get a full game engine cross compiled to JavaScript/WASM, which has more overhead then simply rendering an image by other means (like img tag). -We don'
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jonasechterhoff
12y ago
Correct - we draw all the UI ourselves. Yet, we did indeed have a lot of dependencies on Carbon APIs for all sorts of different things like handling rendering into windows or fullscreen contexts, getting images from WebCams, input, etc. We
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jonasechterhoff
12y ago
Disclaimer: I work for Unity. -As for 64 bit support, the biggest problem for that with Unity is all the dependencies to third party technologies we integrate. We've managed to get all those resolved for the Runtime part (Mac/Win