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johmar
searching PlanetScale…
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Show HN: Hordes – A WebGL based 3D mmorpg in the browser
(youtube.com)
11 points
by
johmar
7y ago
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1 comments
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by
johmar
7y ago
Probably an issue with WebGL2, depending on your browser, drivers, and other minor things.
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johmar
7y ago
thanks :)
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Show HN: Hordes.io Open Beta – 3D open world JavaScript MMO
(hordes.io)
26 points
by
johmar
7y ago
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5 comments
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by
johmar
7y ago
Hey, thanks! Feel free to check by on our discord channel - https://discord.gg/hordes :)
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by
johmar
7y ago
Thanks! The entire project essentially lives in a series of horizontally scaling node.js processes doing all kinds of things. The worlds are divided into chunks which helps significantly with culling network traffic and distributing the loa
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by
johmar
7y ago
The alpha is using three.js, which is fast enough for what alpha is doing. For the beta, I wrote my own renderer based on OGL that uses a lot of optimizations for specific things that you can't easily do with Three.js (batch draw calls
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by
johmar
7y ago
Thank you! WebGL is underutilized in my opinion. You can do a lot with it, and if you do it right, it can be performant, too. Right now the Hordes Alpha is more or less a concept for what the game is meant to be, and the Beta is a total ove
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Show HN: Hordes – A Mmorpg in JavaScript
(hordes.io)
14 points
by
johmar
7y ago
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12 comments