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joebaf
searching PlanetScale…
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27 ms
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181.
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24-core CPU and I can’t move my mouse
(randomascii.wordpress.com)
1011 points
by
joebaf
9y ago
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499 comments
182.
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Modern C++ Programming Cookbook Review
(bfilipek.com)
3 points
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joebaf
9y ago
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0 comments
183.
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C++17 in details: Templates
(bfilipek.com)
3 points
by
joebaf
9y ago
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0 comments
184.
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Please stop with performance optimizations
(bfilipek.com)
1 points
by
joebaf
9y ago
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0 comments
185.
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Sometimes Floating Point Math Is Perfect
(randomascii.wordpress.com)
2 points
by
joebaf
9y ago
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0 comments
186.
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C++17 in details: language clarfications
(bfilipek.com)
2 points
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joebaf
9y ago
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0 comments
187.
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C++17 in details: fixes and deprecation
(bfilipek.com)
2 points
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joebaf
9y ago
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0 comments
188.
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Enhancing Visual Studio with Visual Assist
(bfilipek.com)
2 points
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joebaf
9y ago
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0 comments
189.
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Packing Bools, Performance tests
(bfilipek.com)
1 points
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joebaf
9y ago
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0 comments
190.
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Does software performance still matter?
(lemire.me)
11 points
by
joebaf
10y ago
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6 comments
191.
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C++ Jobs and Predictions
(bfilipek.com)
1 points
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joebaf
10y ago
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0 comments
192.
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[C++] Modernize: Sink Functions
(bfilipek.com)
2 points
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joebaf
10y ago
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0 comments
193.
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How to Stay Sane with Modern C++
(bfilipek.com)
4 points
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joebaf
10y ago
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0 comments
194.
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C++ Status at the end of 2016
(bfilipek.com)
3 points
by
joebaf
10y ago
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0 comments
195.
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Please declare your variables as const
(bfilipek.com)
3 points
by
joebaf
10y ago
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0 comments
196.
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C++: Wrapping Resource Handles in Smart Pointers
(bfilipek.com)
2 points
by
joebaf
10y ago
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0 comments
197.
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C++: Variadic Templates and a Factory Function
(bfilipek.com)
1 points
by
joebaf
10y ago
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0 comments
198.
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Digitial Dragons 2016 day 1, conference notes
(bfilipek.com)
1 points
by
joebaf
10y ago
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0 comments
199.
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Testing Google benchmark library
(bfilipek.com)
1 points
by
joebaf
10y ago
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0 comments
200.
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by
joebaf
10y ago
that's the beauty of using destructors to clean things when an object goes out of scope. in your OnScopeExit we could use templates (and not use std::function), that way any callable thing could be called - and it would be lighter than
201.
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Visual Studio C++ Productivity Tips
(bfilipek.com)
5 points
by
joebaf
10y ago
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0 comments
202.
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joebaf
11y ago
the postprocessing effects if very simple, you just apply a glyph (even random) instead of a pixel. So if might be used in lots of places... like you mention - for camera input. This was done 13 years ago for Desktop, C++... but now WebGL w
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joebaf
11y ago
I've seen it some time ago and this site is great! it really brings value to users, so I am not surprised it's growing.
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by
joebaf
11y ago
wow.... that's a lot of views! so what's the link to your site? maybe I could copy your solution <evil><evil> :)
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by
joebaf
11y ago
what number of users/visitors daily do you have? 1700$ made from AdSense is pretty decent amount!
206.
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by
joebaf
11y ago
previous: https://news.ycombinator.com/item?id=8822151 https://news.ycombinator.com/item?id=8107588 https://news.ycombinator.com/item?id=8201392 https://news.ycombinator.com/
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What was your best passive income in 2015?
88 points
by
joebaf
11y ago
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44 comments
208.
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by
joebaf
11y ago
Lots of important stuff is being discussed/voted/cleaned up... hope modules, ranges and contracts will meet the deadlines to be in cpp17
209.
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by
joebaf
11y ago
Good catch, thanks!
210.
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Applying the Strategy Pattern
(bfilipek.com)
1 points
by
joebaf
11y ago
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0 comments
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