Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
joebaf
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
23 ms
·
211.
▲
Flexible particle system – OpenGL Renderer optimization
(bfilipek.com)
1 points
by
joebaf
12y ago
|
0 comments
212.
▲
[C++] Non Static Data Member Initialization in C++11
(bfilipek.com)
3 points
by
joebaf
12y ago
|
0 comments
213.
▲
The Four Horsemen of the Performance Apocalypse
(hacksoflife.blogspot.com)
98 points
by
joebaf
12y ago
|
17 comments
214.
▲
Persistent Mapped Buffers in OpenGL
(bfilipek.com)
16 points
by
joebaf
12y ago
|
0 comments
215.
▲
C++ Status at the end of 2014
(bfilipek.com)
4 points
by
joebaf
12y ago
|
0 comments
216.
▲
The Evolution of eInk
(blog.codinghorror.com)
3 points
by
joebaf
12y ago
|
0 comments
217.
▲
Thankful to Be a Programmer
(thecodist.com)
1 points
by
joebaf
12y ago
|
0 comments
218.
▲
3 Tools to Understand New Code from Visual Assist
(bfilipek.com)
1 points
by
joebaf
12y ago
|
0 comments
219.
▲
C++ needs to modernize its legacy #include mechanism to be really a new language
(codergears.com)
23 points
by
joebaf
12y ago
|
13 comments
220.
▲
Code::Dive programming conference report in Wroclaw, PL
(bfilipek.com)
1 points
by
joebaf
12y ago
|
0 comments
221.
▲
A Meaningful Living (as App Developer) – John Saddington
(john.do)
5 points
by
joebaf
12y ago
|
0 comments
222.
▲
[C++] My Top 5 C++ Proposals for October 2014
(bfilipek.com)
3 points
by
joebaf
12y ago
|
0 comments
223.
▲
Django Girls Wins 2014 Malcolm Tredinnick Memorial Prize
(djangoproject.com)
2 points
by
joebaf
12y ago
|
0 comments
224.
▲
Flexible particle system: Tools optimization, how to get 20% of performance
(bfilipek.com)
2 points
by
joebaf
12y ago
|
0 comments
225.
▲
[C++] Smart pointers gotchas
(bfilipek.com)
2 points
by
joebaf
12y ago
|
0 comments
226.
▲
Design Smells
(bfilipek.com)
3 points
by
joebaf
12y ago
|
0 comments
227.
▲
Summary from “Native code performance on modern CPUs”. Great talk
(bfilipek.com)
1 points
by
joebaf
12y ago
|
0 comments
228.
▲
“D Cookbook” review
(bfilipek.com)
4 points
by
joebaf
12y ago
|
0 comments
229.
▲
Flexible particle system – How to start with software optimization
(bfilipek.com)
4 points
by
joebaf
12y ago
|
0 comments
230.
▲
by
joebaf
12y ago
still, it can happen and you get 'unexpected' runtime bug...
231.
▲
Draft Version of Effective Modern C++ by S. Meyers Now Available
(scottmeyers.blogspot.com)
6 points
by
joebaf
12y ago
|
0 comments
232.
▲
C++: Vector of Objects vs. Vector of Pointers
(bfilipek.com)
65 points
by
joebaf
12y ago
|
50 comments
233.
▲
Talk summary: The Last Thing D Needs by S. Mayers
(bfilipek.com)
1 points
by
joebaf
12y ago
|
0 comments
234.
▲
by
joebaf
12y ago
Mantle is also not that important on Consoles - there you have thin driver layer, so Mantle would not help that much. Probably it will disappear in some years/months.
235.
▲
by
joebaf
12y ago
I like your idea. When starting with Unity/UDK/etc they would get some basic understanding of how it 3D rendering works. Then, if they want, they could go deeper and learn low level api like DX, OGL
236.
▲
by
joebaf
12y ago
I agree that simple 'hello triangle' is not that simple any more. When I taught OpenGL I also used good old fixed functionality - just to show how the basics works. Then (in the next lesson) I usually tried to move to modern style
237.
▲
Learning Modern OpenGL
(codeproject.com)
79 points
by
joebaf
12y ago
|
44 comments
238.
▲
Flexible particle system – The Container Implementation
(bfilipek.com)
1 points
by
joebaf
12y ago
|
0 comments
239.
▲
Flexible particle system – The Container
(bfilipek.com)
1 points
by
joebaf
12y ago
|
0 comments
240.
▲
Code And Graphics: Three Particle Effects
(bfilipek.com)
1 points
by
joebaf
13y ago
|
0 comments
More ›