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jmchambers
searching PlanetScale…
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1.
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by
jmchambers
1y ago
I grew up a short walk from where he lived, in Bolton, and you'd often see him setting up all the gear, solo, at the base of one of the local chimneys. We'd pull over on our bikes and shout "Is it coming down Fred?". He
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jmchambers
2y ago
Totally agree! The "fire together, wire together" approach to training weights is super easy to parallelize, and you can design custom silicon to make it ridiculously efficient. Back when I was a Computational Neuroscience (CN) re
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jmchambers
2y ago
Frantically Googles VAE... Ah, okay, so the work is done at a different level of abstraction, didn't know that. But I guess it's still a pixel-related abstraction, and it is converted back to pixels to generate the final image? I
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jmchambers
2y ago
Interesting, I guess that takes things even further and removes the need for hand-crafted 3D assets altogether, which is probably how things will end up going in gaming, long-term. I was suggesting a more modest approach, I guess, one where
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by
jmchambers
2y ago
I _think_ I understand the basic premise behind stable diffusion, i.e., reverse the denoising process to generate realistic images but, as far as I know, this is always done at the pixel level. Is there any research attempting to do this at
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by
jmchambers
2y ago
Fun little game. Love the attention to detail when you clip the tower. Hopefully SpaceX won't need to make final-approach corrections quite as drastic as these though - could get rather expensive if so...