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jfahrenkrug
searching PlanetScale…
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1.
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Finally understand how pointers work
(youtube.com)
2 points
by
jfahrenkrug
9y ago
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0 comments
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by
jfahrenkrug
10y ago
"Let us help you make your password more secure by sending it over the wire a gazillion times."
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jfahrenkrug
12y ago
My thoughts exactly. It's ridiculous.
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Getting It Done Regardless Mentality
(youtube.com)
3 points
by
jfahrenkrug
12y ago
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0 comments
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jfahrenkrug
13y ago
I totally agree. We need to learn how to use the right tool for the job. If your job is to cut down trees you wouldn't say "Well, I know how to use a pocket knife and I think a pocket knife is much easier to use than a chainsaw,
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jfahrenkrug
13y ago
I don't dislike the web. I dislike it when web technologies are used to mimic native apps because that creates expectations that can't be fulfilled.
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jfahrenkrug
13y ago
That might unfortunately be true. However, even that is a misconception on the part of companies thinking it is "easier, faster, cheaper" to create web-based apps. Building something with web technologies that's on par with n
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jfahrenkrug
13y ago
True, but it doesn't seem to me as if Google tries to push web apps as an "as-good-as-or-better-than-native-Android-apps" approach to make apps.
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by
jfahrenkrug
13y ago
"Never" is much too strong a word to use, but I think that it is very very very unlikely that any major mobile vendor (Apple, Google, Microsoft) will invest much time and money to make the web a first-class citizen for apps on the
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jfahrenkrug
13y ago
I agree that the web is the exception to this rule (see http://www.springenwerk.com/2011/09/thoughts-on-mobile-ui-de... ). I quote: "Surprisingly, cross-platform UI works on the web. People are used to it. Peo
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by
jfahrenkrug
13y ago
I fully agree. As stated in my article http://www.springenwerk.com/2011/09/thoughts-on-mobile-ui-de... I think that the web is the one place where cross-platform UI actually works. Don't destroy it by using t
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jfahrenkrug
13y ago
Cross-platform UI is a bad idea on the desktop. Cross-platform UI also is a bad idea on mobile. We need to learn from the past. Cross-platform UI is a conceptual mistake. An app that has an icon on the home screen is perceived by the user a
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jfahrenkrug
13y ago
They did a nice job on this framework, but I think it is a fundamentally wrong approach. Here is why: http://www.springenwerk.com/2011/09/thoughts-on-mobile-ui-de... Or, if you prefer a video: http://vi
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jfahrenkrug
13y ago
Don't make the mistake of thinking "Storyboard == Auto Layout". I really like Auto Layout and I think it is much easier to understand and read when declared in code. I strongly dislike Storyboards, though, for the 15 reasons
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Finally keep your code and UIStoryboard in sync
(github.com)
1 points
by
jfahrenkrug
13y ago
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0 comments
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jfahrenkrug
13y ago
That is really cool, thank you for sharing! I also fully agree with the guy that said that the Autolayout support in IB is a nightmare to work with. Plus, IB does _not_ show you exactly what your UI will look like: You have to Build & R
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Why we don't use iOS Storyboards and you shouldn't either
(stackoverflow.com)
2 points
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jfahrenkrug
13y ago
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3 comments
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Native vs. Web on Mobile: Cross-platform UI == looks terrible on every platform
(springenwerk.com)
1 points
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jfahrenkrug
15y ago
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0 comments
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Running JS on iOS directly with JavaScriptCore without a webview
(github.com)
1 points
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jfahrenkrug
15y ago
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0 comments
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Attended WWDC? Download all Sample Code with one Script
(github.com)
1 points
by
jfahrenkrug
15y ago
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0 comments