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jeff-1amstudios
searching PlanetScale…
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3 ms
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The classic game "skifree" decompiled and ported to SDL2
(github.com)
1 points
by
jeff-1amstudios
3y ago
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0 comments
2.
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by
jeff-1amstudios
3y ago
The correct repo is https://github.com/dethrace-labs/dethrace (OpenC1 is different - it’s a discontinued fan remake )
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by
jeff-1amstudios
3y ago
Internally they are called proximity rays :) https://github.com/dethrace-labs/dethrace/blob/e56790388bc94...
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by
jeff-1amstudios
3y ago
Dethrace author here - yep, we really need to tidy that up. The problem is that it’s less fun than reversing code :)
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by
jeff-1amstudios
3y ago
Dethrace author here: I was lucky enough to talk to a couple of the original engineers. They also thought looking back that it was the vehicle physics engine that made the game so fun to play. Once you’d got over the initial excitement of r
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by
jeff-1amstudios
4y ago
This was a really fun project!
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Activating debug output in the 1997 game “Carmageddon” [reverse engineering]
(1amstudios.com)
2 points
by
jeff-1amstudios
4y ago
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1 comments
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by
jeff-1amstudios
5y ago
Lying undiscovered for 25 years, this message appears after entering a player name of 100 characters. “Fixed That You Twisted Bastards”! We can only speculate on who the twisted bastard was that discovered this potential buffer overflow dur
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A 25 year old hidden message to testing team
(twitter.com)
4 points
by
jeff-1amstudios
5y ago
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1 comments