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jdk
searching PlanetScale…
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31.
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by
jdk
13y ago
Haxe is a garbage-collected language, and in general, it uses the GC of the target platform (the C++ target includes a runtime with a conservative collector). So you'll run into the typical issues with writing game code in a GC languag
32.
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by
jdk
13y ago
The previous post on the blog actually talked about WHY we picked Haxe to do client/server development so we didn't have to write a ton of duplicate code. As a bonus, it's just a great language with a good community and acti
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Using Haxe with Unity3D
(blog.proletariat.com)
33 points
by
jdk
13y ago
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13 comments
34.
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by
jdk
13y ago
Back in college in '97 or so, in our databases class on the first day, the professor asked, "Who's worked with databases before?" A bunch of hands went up. "Oh, sorry, let me rephrase, who's worked with databas
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Halliburton's meta-patent to help patent trolls
(google.com)
8 points
by
jdk
13y ago
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0 comments
36.
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by
jdk
13y ago
Don't forget to trawl through the rest of Amit's stuff. His articles are responsible for who knows how many game developers learning interesting algorithms and howtos.
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by
jdk
13y ago
Haha - I was the one who was responsible for adding the Pyreal Scarab. I remember freaking out that night when I was playing and went to Teth's vendor and saw what was happening. I called up the producer at the time at 2am and said there wa
38.
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by
jdk
15y ago
Though isn't that just people signed on to Steam at any given moment, not the number actually playing games? I have 3 computers that are generally signed on to Steam all throughout the day, none of which are playing anything.
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by
jdk
15y ago
From wayyy back in the day (circa ~'99), something my friends and I built along the same lines: http://www.imood.com/ It had a shockingly passionate user-base and is still kicking along with a fair number of users. Originally all in kludg
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by
jdk
15y ago
When I was younger or when I started a new project, I liked to think about productivity in terms of "lines of code written today". Now or when I'm in a big codebase, I like to measure in terms of "lines of code deleted today".
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Fight Club meets Software Engineers [video]
(vimeo.com)
4 points
by
jdk
16y ago
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0 comments
42.
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by
jdk
16y ago
Something we put together back in '98 and one of the guys still keeps it running: http://www.imood.com It's not what you would call "well designed", but it was fun back in the day and managed to get a bunch of users back then.
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by
jdk
16y ago
So I used to be a game designer in the very hardcore PC MMO world. I now work as a Lead Game Designer at Zynga. You know what? I'm not gloomy in the slightest. If I stayed in the MMO space, I'd be making the same games that I'd been making
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by
jdk
16y ago
Compare and contrast with World of Warcraft: http://www.crunchgear.com/2009/09/18/blizzard-reveals-some-t... "...it takes roughly 20,000 computer systems, over a petabyte of storage, and over 4600 people. Using multiple data centers aroun
45.
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by
jdk
16y ago
Unfortunately, the article doesn't link to anything more specific.
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Jailbreaking your phone will not violate the DMCA
(news.yahoo.com)
4 points
by
jdk
16y ago
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1 comments
47.
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by
jdk
16y ago
The creator's page with more info (including how-tos, links to kits to DIY, the hardware used, etc) http://www.usbtypewriter.com/