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jdevel
searching PlanetScale…
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Show HN: wasm-mt – A multithreading library for Rust and WebAssembly
(github.com)
5 points
by
jdevel
6y ago
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0 comments
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Show HN: async-thread-worker – async/await abstraction for Web Workers
(github.com)
3 points
by
jdevel
7y ago
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0 comments
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Show HN: Rust-fern-bench – WebVR app for benchmarking Rust+wasm vs. JavaScript
(w3reality.github.io)
2 points
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jdevel
7y ago
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0 comments
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Show HN: Spacial-ml – Machine learning as a spacial computing app
(github.com)
2 points
by
jdevel
7y ago
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0 comments
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Show HN: Threelet – A Three.js scene viewer with batteries
(github.com)
2 points
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jdevel
7y ago
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0 comments
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Show HN: WebVR Controller State Visualizer
(w3reality.github.io)
1 points
by
jdevel
7y ago
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0 comments
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Show HN: es6-esm-boilerplate – Build ES modules from ES6 source code
(github.com)
1 points
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jdevel
8y ago
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0 comments
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by
jdevel
8y ago
Thanks! Actually, we initially started this project with a GPX data visualization app in mind. Open Street Map achieves this well in 2D maps, and we are very interested in a 3D version. As you can try in the example/geo-viewer, manual
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jdevel
8y ago
Thanks for information from a geoviz perspective!! In the accompanying demo app (example/geo-viewer), we are using LeafletJS for the terrain area selection UI and also for displaying a moving camera (which can also be regarded as a dro
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Show HN: three-geo – Geographic visualization with three.js
(github.com)
41 points
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jdevel
8y ago
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4 comments
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Show HN: three-laser-pointer – Interactive laser object for VR-like scenes
(github.com)
18 points
by
jdevel
8y ago
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0 comments
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Show HN: dat-gui-defaults – Write JavaScript demo apps with defaults easily
(github.com)
2 points
by
jdevel
8y ago
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0 comments
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Show HN: Create universal modules/apps from ES6 JavaScript code
(github.com)
4 points
by
jdevel
8y ago
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0 comments