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jb_briant
searching PlanetScale…
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31.
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by
jb_briant
11mo ago
I didn't lose my edge, I increased my handlable scope and power to control machines.
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jb_briant
11mo ago
Software engineer here, using LLM for coding is shifting the job from mono tasking to multi tasking. I have several agents runing in parallel, they require inputs every 1 to 5 minutes. Im switching context all the time, and I must hold a la
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Ask HN: Why GenAI is immoral but vibe coding is ok?
2 points
by
jb_briant
11mo ago
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13 comments
34.
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jb_briant
11mo ago
I'm working on a survival game in the line of MC, Valheim and Vintage Story. Last months have been focused on developing the survival core mechanics on top of building and fighting. Im now entering in the final phase of wiring all the
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jb_briant
1y ago
Working on tech and not on game,classic error my past self was doing.
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Hytale is canceled
(hytale.com)
7 points
by
jb_briant
1y ago
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4 comments
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jb_briant
1y ago
I'm really wondering what happened. They had a decade of hype and cash, leading into oblivion. On the meantime, small teams like Vi tage Story or even SOLO like Lay Of The Land deliver. It's not like the team behind Hytale is low
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jb_briant
2y ago
Agreed. Auto-complete on steroid isn't what I call using LLM for coding. It's just a convenience. What I do is to write pure functions with LLM. Once I designed the software and I have the API, I can tell the model to write a fun
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jb_briant
2y ago
While you give your process feedback, here is my emotions related one. When I dev with LLM, I don't face my own limits in term of reasoning and architecturing, but I face the limit of the model to interpret prompts. Instead of tryi
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by
jb_briant
2y ago
Building a melee combat system in UE5 which feels between Sekiro and DeadCells. Dynamic, explosive, satisfying and with both the ability to smash attack button and i-framing actions. Low barrier to entry, high skill cap. Lot of cool cpp to
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jb_briant
2y ago
Meh This article is nothing else than good practice discovered late 22/early 23. I'm using LLMs like the article says but I'm not "a pro"
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jb_briant
2y ago
Sounds motivating to both have better margins while serving customers. It's the kind of tasks without downside: satiasfying.
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jb_briant
2y ago
First, I use Cambridge definition, which makes the usage of monetization correct. "to make money from something" Second, not all IAP are abusive, I didn't said nor meant that. https://dictionary.cambridge.org/
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jb_briant
2y ago
Me Big PZ player, hugely influencial reference to my creative brain!
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jb_briant
2y ago
As a gamedev who absolutely need to monetize its game, I think it's a great move from steam. In-game ads are a cancer, breaking the immersion and the game flow. That's part of why I don't wanna work on mobile gaming anymore,
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jb_briant
2y ago
Negative persistent digestive state could be related to the new digestive context you created after a 2 week fast, which is a huge event in a life. How much, how often, what and when you eat should be adapted, following your feedback rather
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jb_briant
2y ago
I wonder if people who are questioning if fasting 2 weeks is the main cause of interrupting your depression did ever fasted a week. Would you consider that you "cured" the depression?
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jb_briant
2y ago
I wanted to generate a procedural dungeon for a rogue like aspect of my game using WFC. It was a misunderstanding of what this very simplistic algo can do. - it's great to fill areas with kinda non repetitive patterns which feels rando
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Ask HN: Is HN used as AI dataset?
3 points
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jb_briant
2y ago
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3 comments
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jb_briant
2y ago
Is it really more complicated to make a video game that a kernel? I don't consider myself knowledgeable enough to make a full kernel by myself but I did manage to make a full 3d video game by myself. Also I'm not speaking about ma
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jb_briant
2y ago
"Designing an OS is like creating your own world" Making video game is also like creating your own world! And it's order of magnitude less hard than making an OS... Bonus point, you have a chance to make a living from it!
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jb_briant
2y ago
I prompt a lot everyday for various reasons, including, but not exclusively coding. Because jsx/tw is indeed very verbose, it requires a lot of accuracy because there is sooo many places you have to be just perfect, this is something
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jb_briant
2y ago
I can totally understand it! I would loved to have access to a LLM back in time. Especially since I started to learn just after the <table> era but we didn't have "flex" yet. It was true garbage... Now I mostly JSX 
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jb_briant
2y ago
I have a decade of experience writing web code professionally, in my experience, LLM is a true waste of time regarding web. On the other side, I'm switching to game dev and it became a very useful companion, outputing well known algori
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jb_briant
2y ago
What do you mean please?
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jb_briant
2y ago
Since you asked, I define reasoning as cambridge does: Reasoning "the process of thinking about something in order to make a decision" Thinking: "the activity of using your mind to consider something" Mind: "the par
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jb_briant
2y ago
Yes makes sense, I didn't took in account the model size and now you mention it makes a lot of sense.
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jb_briant
2y ago
Could you educate me on what is beam search ? Or link a good ressource EDIT: https://www.width.ai/post/what-is-beam-search So the wider the beam, the better the outcome? Yep, no reasoning, just a marketing term to say
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jb_briant
2y ago
I don't get why this question is relevant to evaluate the reasoning capacity. Gpt4o (no reasoning in an anthropomorphic sense) answers correctly --- The reasoning lies in the concept of mass and weight. The weight of an object is deter
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jb_briant
2y ago
Am I wrong to think that "reasoning model" is a misleading marketing term? Isn't it a LLM with an algo wrapper?
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