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isometric_8
searching PlanetScale…
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by
isometric_8
2y ago
The ageism in this comment just serves to further undermine the unsubstatiated claims that are made, a common trait of the crypto-bro-migrated-to-ai-bro movement.
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isometric_8
2y ago
I wasn't aware of the dropped API - good to know. The gun thing is excellent, thanks for sharing!
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isometric_8
2y ago
Things might have changed since 2013, but the user is this post had their SFML game rejected by the mac store because of the menu bar not meeting spec. https://en.sfml-dev.org/forums/index.php?PHPSESSID=ce5jim0on... I
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isometric_8
2y ago
I agree but I just wish, I wish it had three things: - customizable native menu bar - native file dialogs - drag & drop support from the outside world that would make it would be an excellent option for desktop app development.
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isometric_8
2y ago
Thank you for letting me know
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by
isometric_8
2y ago
I wanted to, I really did. I tried replacing the UI with an OpenGL UI of my own but I could never get smooth enough mouse drawing so I put that aside. Sorry macOS users :-(
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isometric_8
2y ago
- Import Photoshop PSD files - Isometric shape tool - Built-in pattern brushes (for things like brickwork, landscapes, fences, windows, doors, meshes etc., stuff thats painstaking to draw) - Color ramp generator with configurable hue shifti
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isometric_8
2y ago
Thank you! that's encouraging
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isometric_8
2y ago
Thanks for the suggestion! Going to implement this.
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isometric_8
2y ago
I built the site in markdown and used Material for MkDocs to generate the site as static pages. Material for MkDocs automatically adds this really neat JavaScript powered search feature to the site https://squidfunk.github.io
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by
isometric_8
2y ago
To be a bit more verbose: Most of the work is just processing RGBA data in terms of adding or removing pixels, or mixing it, and then pushing that to the display. So it's really just a straight up C++ app with some UI code.
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isometric_8
2y ago
Thanks for letting me know!
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isometric_8
2y ago
It's all MFC C++ where most of the UI controls are custom ones that I created to achieve the kind of interaction I was looking for. I used LodePng and gifanimcplusplus for processing png and gif files, the rest of the code is all in-ho
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isometric_8
2y ago
I'll take that as a compliment, and if I've achieved nothing else, glad to give you flashbacks.
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isometric_8
2y ago
Thank you for the encouraging comment!
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isometric_8
2y ago
Yes it does support non-keyboard usage through the stylus and touch, I tested on a Wacom tablet and a Surface Pro during development - I recommend downloading the demo first to be sure that it fits your requirements.
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isometric_8
2y ago
Aseprite is a very good product! For me personally I don't like the interface but that's just personal taste and maybe there are others out there who might prefer something like what I've created, I would hope so. Lightcube i
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isometric_8
2y ago
I make game developer tools for fun and to fill a need that I myself might encounter when trying to make a game. I figured creating a pixel art editor would be a good challenge (graphics programming is hard), I wanted it to be fast and as e
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Show HN: I made a pixel art editor for Windows desktop
(lightcube.art)
161 points
by
isometric_8
2y ago
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45 comments
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isometric_8
3y ago
I'm working on the next update to my Pixel Art editor https://lightcube.art
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isometric_8
3y ago
In a rush to catch up with his team heading out for friday afternoon beers, Bob grabs his jacket and backpack and fails to notice he left Flappy Bird Implemented in MacOS running. It's a bank weekend. Bob doesn't know it, but his