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irrlichthn
searching PlanetScale…
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10 ms
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61.
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War of the 3D Engines
(irrlicht3d.org)
69 points
by
irrlichthn
13y ago
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47 comments
62.
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Spammers now asking web admins to delete their spam again
(irrlicht3d.org)
1 points
by
irrlichthn
13y ago
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0 comments
63.
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Visual Studio 6 is still the best
(irrlicht3d.org)
1 points
by
irrlichthn
13y ago
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0 comments
64.
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IE11 and WebGL - broken?
(irrlicht3d.org)
3 points
by
irrlichthn
13y ago
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1 comments
65.
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by
irrlichthn
13y ago
Too slow? Then try this: http://www.endtime.at/demo.html#gamestart
66.
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Fast procedurally generated 3D world with JavaScript
(endtime.at)
2 points
by
irrlichthn
13y ago
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0 comments
67.
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Show HN: endless procedurally generated 3D world with JavaScript/WebGL
(endtime.at)
2 points
by
irrlichthn
13y ago
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0 comments
68.
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Complying with the Cookie Law and avoiding the NSA in one single step
(irrlicht3d.org)
2 points
by
irrlichthn
13y ago
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0 comments
69.
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WebGL editor CopperCube 4.2 released
(ambiera.com)
1 points
by
irrlichthn
13y ago
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1 comments
70.
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Amazed by Microsoft Developer Support
(irrlicht3d.org)
2 points
by
irrlichthn
13y ago
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0 comments
71.
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by
irrlichthn
13y ago
Well, it's a 2D game (my products are usually for 3D), but you have a point there. I was primarily writing about the app stores, and it is a web game, but you are basically right. Never though about that.
72.
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by
irrlichthn
13y ago
You are right there, but I blogged about why I made the game free here: http://www.irrlicht3d.org/pivot/entry.php?id=1367 I even posted the sales details: http://www.irrlicht3d.org/pivot/entry.php?
73.
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Stop selling your Software for Peanuts
(irrlicht3d.org)
98 points
by
irrlichthn
13y ago
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85 comments
74.
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Stop selling your software for peanuts
(irrlicht3d.org)
7 points
by
irrlichthn
13y ago
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1 comments
75.
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3D Jump'n'Run browser game, pure JavaScript/WebGL
(ambiera.com)
1 points
by
irrlichthn
13y ago
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0 comments
76.
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What is Microsoft smoking?
(irrlicht3d.org)
188 points
by
irrlichthn
13y ago
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246 comments
77.
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CopperCube now with JavaScript on all platforms
(ambiera.com)
3 points
by
irrlichthn
13y ago
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0 comments
78.
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Designing an Extension and Scripting System for CopperCube
(irrlicht3d.org)
1 points
by
irrlichthn
13y ago
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0 comments
79.
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Sales and stats of a small indie RPG: Darkness Springs
(irrlicht3d.org)
2 points
by
irrlichthn
13y ago
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0 comments
80.
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Programmer? Back Pain? Try archery
(irrlicht3d.org)
40 points
by
irrlichthn
14y ago
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52 comments
81.
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WebGL interfaces discovered in leaked Internet Explorer 11 build
(gamedevnews.net)
3 points
by
irrlichthn
14y ago
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1 comments
82.
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3D Game AI in WebGL and Javascript
(irrlicht3d.org)
3 points
by
irrlichthn
14y ago
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0 comments
83.
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SearchCode: code search engine supporting regexes, partially open source
(searchco.de)
1 points
by
irrlichthn
14y ago
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0 comments
84.
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Creating a startup? Prepare for headaches.
(irrlicht3d.org)
1 points
by
irrlichthn
14y ago
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0 comments
85.
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Doing a startup? 50% of your work will not be what you expect it to be.
(irrlicht3d.org)
1 points
by
irrlichthn
14y ago
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0 comments
86.
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Stupid, Non-Working Anti-Spam Mail Links getting out of hand
(irrlicht3d.org)
1 points
by
irrlichthn
14y ago
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0 comments
87.
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App signing and certificates - a PITA
(irrlicht3d.org)
2 points
by
irrlichthn
14y ago
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0 comments
88.
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by
irrlichthn
14y ago
Well you don't need a lot of CPU for doing AI and motion. In modern games, game logic like this usually takes not even 1% of the CPU time. And more complex stuff than 90ies demo scene stuff is possible easily. There are lots of sophisticate
89.
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by
irrlichthn
14y ago
You can run WebGL on InternetExplorer using IEWebGL: http://www.iewebgl.com/
90.
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How I doubled Android 3D game scene quality with 4 lines of code
(irrlicht3d.org)
2 points
by
irrlichthn
14y ago
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0 comments
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