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irrationaljared
searching PlanetScale…
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9 ms
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61.
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by
irrationaljared
13y ago
Thank you, that's a good idea.
62.
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by
irrationaljared
13y ago
Yes, right now the "view-only" link becomes a collaborative album through a boolean set in the database. I'd be happy to create a separate url if you think that would make it more obvious.
63.
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by
irrationaljared
13y ago
Also I should note that it works well in mobile safari. You can easily bulk upload photos from your mobile phone that way. I'll probably be making it in to a native app as well for the hell of it sometime soon.
64.
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by
irrationaljared
13y ago
Here's a clickable link: http://www.simpleneat.com
65.
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Show HN: Dead simple photo sharing
41 points
by
irrationaljared
13y ago
|
54 comments
66.
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by
irrationaljared
14y ago
I've always been a huge fan of Tetris and for a while now I've thought the core concept would work great on a touch screen where you could literally grab the pieces and position them appropriately. I looked around but there weren't any atte
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Tetris Reimagined For A TouchScreen (drag pieces with your fingers)
(puzzleschool.com)
5 points
by
irrationaljared
14y ago
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2 comments
68.
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The Power of Autonomy
(jaredcosulich.wordpress.com)
2 points
by
irrationaljared
15y ago
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0 comments
69.
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by
irrationaljared
15y ago
clickable link: http://peanutty.org (works in chrome only)
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Does anyone have an idea for a new level for my teach-people-to-program game?
2 points
by
irrationaljared
15y ago
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1 comments
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by
irrationaljared
15y ago
clickable link: http://peanutty.org
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by
irrationaljared
15y ago
Thanks for the feedback. I've added in a level that requires a little coding to solve :) http://peanutty.org/#level/a_little_code
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by
irrationaljared
15y ago
Yea, exactly, that's what I was thinking. Just need to get a little more sophisticated with the levels. I have one in mind to build a tower on a see-saw, so unless you place the blocks perfectly, they'll fall over, making it way more easy i
74.
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by
irrationaljared
15y ago
Awesome, thanks :)
75.
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by
irrationaljared
15y ago
Ok, cool. I'll try that. Thanks
76.
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by
irrationaljared
15y ago
Yea, I was thinking about that. Maybe I'll do that for the next level I build.
77.
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by
irrationaljared
15y ago
Yea, I can see that. Any thoughts on how to encourage the creation of levels?
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by
irrationaljared
15y ago
Do you think people will think it's only useful if I want to build a physics-based game? I'd like for people to think of it more just as a fun way to learn how to program, or, if you know how to program already, a fun way to build/solve phy
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by
irrationaljared
15y ago
I'm going to make it work in other browsers soon, I just wanted to focus on the product for a bit without having to worry about cross browser weirdness..
80.
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by
irrationaljared
15y ago
Are you using Chrome? It only works in Chrome.
81.
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by
irrationaljared
15y ago
Clickable link: http://peanutty.org
82.
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Ask HN: Does this website make sense?
15 points
by
irrationaljared
15y ago
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19 comments
83.
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by
irrationaljared
15y ago
here's the clickable link: http://peanutty.org
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Show HN: Learn to code by solving/building angry-bird-like levels with Peanutty
2 points
by
irrationaljared
15y ago
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1 comments
85.
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by
irrationaljared
15y ago
I just launched http://peanutty.org - it's still very raw, but the point is to help people learn how to code. There might not be enough there, but I'd be happy to help you figure out how to code your own levels.
86.
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by
irrationaljared
15y ago
Also, the idea is to help people learn how to code by allowing them to create angry-bird-like puzzles first through a drag-and-drop like editor where they see code being generated and then later by them actually writing or just tweaking the
87.
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by
irrationaljared
15y ago
This site is very much a work in progress, but would love to get feedback from people on it. I tried to get rid of the worst bugs, but there are probably still a few bad ones out there...
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Puzzle Mechanics Are Better Than Game Mechanics
(jaredcosulich.wordpress.com)
1 points
by
irrationaljared
15y ago
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0 comments
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The Joy Of Programming
(jaredcosulich.wordpress.com)
2 points
by
irrationaljared
15y ago
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0 comments
90.
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by
irrationaljared
15y ago
That's not true at all. As I note in the blog post, sure, it's more likely that what I'm working on right now won't impact that many people, but there's always the chance that what you build will impact millions of people. I've already buil
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