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Ask HN: Does this website make sense?
I'm building a new website, but I'm not sure if people get what it does.
Was hoping people might be able to give me some first impressions to see if I've made it intuitive enough.
I've included the clickable link in the comments.
Note: it only works in Google Chrome right now.
- irrationaljared 15y agoClickable link: http://peanutty.org http://peanutty.org
- mariocesar 15y agoIt doesn't render a thing
- irrationaljared 15y agoAre you using Chrome? It only works in Chrome.
- dwynings 15y agoCoolness, codecademy for physics based games
- irrationaljared 15y agoDo you think people will think it's only useful if I want to build a physics-based game? I'd like for people to think of it more just as a fun way to learn how to program, or, if you know how to program already, a fun way to build/solve physics-based puzzles.
- dwynings 15y agoWell, I feel like right now the focus is much more on the solving aspect rather than learning to program the game.
- irrationaljared 15y agoYea, I can see that. Any thoughts on how to encourage the creation of levels?
- dwynings 15y agoPart of the issue is that I don't have to touch code at all. I'd consider adding more steps into the levels where you introduce the concepts. For instance, in the Simple Bucket level why not have me alter the cannon controls in the code rather than just changing the values in a text field?
- irrationaljared 15y agoOk, cool. I'll try that. Thanks
- Zhou 15y agoSeems Cool! I like it~
- Ritu 15y agoIt's pretty fun. I am wondering why you made it such that it only works in Chrome?
- irrationaljared 15y agoI'm going to make it work in other browsers soon, I just wanted to focus on the product for a bit without having to worry about cross browser weirdness..
- comet 15y agoThis was so much fun! Maybe programming a small task needed to complete a level might give the desired inverse effect. :)
- irrationaljared 15y agoYea, I was thinking about that. Maybe I'll do that for the next level I build.
- 1point2 15y agoI think this is great - it kinda _why ish. I think that if it can be solved using the controls you provide that's good, but if short cuts can be made by hacking the code there is an incentive to try - like adding a loop that fires the cannon continuously, a loop that changes it angle over a range... I don't know - but if the 'cheats' are in the code there is a reason to look at it (the code). They need to be simple (initially). I quickly started adjusting the angle force in the code to just to see if I could.
- irrationaljared 15y agoYea, exactly, that's what I was thinking. Just need to get a little more sophisticated with the levels. I have one in mind to build a tower on a see-saw, so unless you place the blocks perfectly, they'll fall over, making it way more easy if you just code it.
- revorad 15y agoThis is amazing!!! You should post it as a direct link again.
- irrationaljared 15y agoAwesome, thanks :)
- irrationaljared 15y agoThanks for the feedback. I've added in a level that requires a little coding to solve :) http://peanutty.org/#level/a_little_code http://peanutty.org/#level/a_little_code