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infixed
searching PlanetScale…
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by
infixed
3y ago
I've been thinking a lot about building onboarding experiences, and was reminded of this presentation that I read about 10 years ago. The gist, that the same principles that make a video game where you save a princess fun to learn (e.g
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Mixing Games and Applications [pdf]
(lostgardenhome.files.wordpress.com)
1 points
by
infixed
3y ago
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1 comments
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Evidence for the earliest structural use of wood at least 476,000 years ago
(nature.com)
7 points
by
infixed
3y ago
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0 comments
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Earliest Carpenters
(archaeology.org)
2 points
by
infixed
3y ago
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0 comments
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State of AI in Production
(retool.com)
3 points
by
infixed
3y ago
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1 comments
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Interview with Humane Founder Imran Chaudhri
(om.co)
4 points
by
infixed
3y ago
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0 comments
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by
infixed
3y ago
I think the prose in the pre-amble is a bit over-flowery and heavy handed (e.g. LLMs really aren't that expensive, I very much doubt the WSJ claim that Copilot is losing money per user, LLMs aren't always "painfully slow"
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Google Cloud TPU Multislice Training
(cloud.google.com)
109 points
by
infixed
3y ago
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48 comments
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Retool Workflows is now generally available
(retool.com)
11 points
by
infixed
3y ago
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0 comments
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by
infixed
3y ago
This topic is about fluid simulation, but it also references shaders as a way to performantly implement fluid simulation. I've played around with shaders in the past to build particle simulations with millions of points, and it's
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by
infixed
3y ago
Is it poor advice though? I don't think the article is suggesting to skip designing a nice landing page -- the article is saying that customizing the _login page_ is not worth the effort, which I agree with. I can say that at my last c
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by
infixed
3y ago
Agreed with this sentiment. I personally find it funny that Craigslist is still very much alive and kicking, and is my go-to for apartment hunting amongst other things, despite an underwhelming mobile experience and a design that hasn'
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by
infixed
3y ago
In their conversation, they bring up mobile as a recent platform shift that caused a lot of disruption. But I think it's interesting to remember how slow that took. The iPhone was released in 2007, but the real winners of mobile were l
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by
infixed
3y ago
I think the main argument of this essay is that if you're an early stage company with no customers, it's not a bad thing to churn out features to see what sticks in the market because you don't have the luxury of customers to
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by
infixed
3y ago
There was an interesting thread that did the rounds on HN a couple years back about using Faker in a related (but different) product. https://news.ycombinator.com/item?id=27252066 Personally, I think your demo has a pretty
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by
infixed
3y ago
One of the issues with AI products is that they often require a good amount of input to use. It seems to me that a great AI product would save me time and do things for me without being asked to. For example, at our company we have a quite
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Haskell: Syntactic Heroin
(wiki.haskell.org)
1 points
by
infixed
3y ago
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3 comments