Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
inasmuch
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
10 ms
·
31.
▲
by
inasmuch
4y ago
I yearn for the old days of what I think of as pull (vs. push) social networking. When one would "get on" or "hang out on" MySpace or early Facebook, approaching the experience actively, rather than receiving and occasio
32.
▲
by
inasmuch
4y ago
> This is so great. The 90s/pre OS-X Apple (the "BuT tHeREs No SOFtWaRe!" and "ApPLe is GoING tO DiiEE" Apple) had a sense of playfulness in their UIs that was largely lost when they became the Apple we know toda
33.
▲
by
inasmuch
4y ago
Yeah, all this makes sense. > Also, I have a bit of a disdain for the current state of generative art. The people hyping up the technology want to use it to kill and eat artists, by replacing them with AI that can bury them in post-scarc
34.
▲
by
inasmuch
4y ago
> There isn’t some exact N. That’s like asking how tall is tall. It’s fuzzy. For sure. That's why I'm kinda surprised corporations aren't already trying to get a head of things and say any use is misuse, especially in the
35.
▲
by
inasmuch
4y ago
> By the time the courts or regulators are ready move on the issue, the practice will be so established by big commercial efforts like Copilot that my money is on a fairly permissive approach if only because of inertia. Yeah, I think you
36.
▲
by
inasmuch
4y ago
I wonder how long until people and organizations start trying to file copyright claims, etc. against people and organizations who generate AI images (still on the fence about calling this kind of thing "art") using data sets that
37.
▲
by
inasmuch
5y ago
Ooh, okay. I gotcha. Thanks for clarifying!
38.
▲
by
inasmuch
5y ago
Continuing to think about this, it's occurred to me that I've spent so much time digging into Galen's and Empedocles's framings of the world, and the grander notion of the integrated universe, that they have, in some abs
39.
▲
by
inasmuch
5y ago
Well I certainly hope to be as sure of that as possible, and do what I can to 'look beyond myself', but I won't pretend to do it any better than the next person. I think humility is the key there. The second you become convin
40.
▲
by
inasmuch
5y ago
Yeah. I think this is a good example, because it's similar to the juju in the article in that the belief often seems more aspirational or preferential than necessarily defensible or provable in some sense. My impression from people I&#
41.
▲
by
inasmuch
5y ago
I had no intention of treading into the real-or-not quagmire. I thought I safeguarded myself against that with the concession that I consider belief in general science exactly that—a belief. But perhaps that was unclear. The 'disproven
42.
▲
by
inasmuch
5y ago
This is the kind of thing (Korean fan death is another) that sends me into a momentary spiral as I rack my brain for any scientifically indefensible convictions I may hold myself. Of course I don't come up with anything—that's the
43.
▲
by
inasmuch
5y ago
> prepend my resume with a table containing the job requirements vs. my experience That's an interesting approach. But what I think gets somewhat lost in this, and why I don't quite think a job description serves as that set of
44.
▲
by
inasmuch
5y ago
Yes, please. I'd also like to see cover letters replaced by something more useful for both parties, like a small set of direct questions to answer. When an applicant applies for a job, she's left to make her best guess as to what
45.
▲
by
inasmuch
5y ago
If anyone wants to build an alternative/replacement/FOSS tool—whatever kind of remedy for this tragedy—I would eagerly partner up and design it (can't code well, sorry).
46.
▲
by
inasmuch
5y ago
This is tragic for all the many, many reasons everyone else has outlined (DRM, Tencent, etc.), but for me the biggest blow is the loss of the last commercially viable (profitable!), but independent champion of underground and truly independ
47.
▲
by
inasmuch
5y ago
Yeah, it's one of those things where it's not a big deal if the audience sees it for what it is, because in that case, the company is getting out of it what they put into it. What sucks is when people are so conditioned to expect
48.
▲
by
inasmuch
5y ago
For real. I'm glad to hear you've managed to carve out a niche!
49.
▲
by
inasmuch
5y ago
For sure—these are all valid points. I think you might just be a bit more optimistic than I am, as I myself am not convinced that quality (by non-monetary measurements) will win (or even survive) in the end D:.
50.
▲
by
inasmuch
5y ago
Haha, not a bad idea! > What value are you gaining by having 20 companies pay 20 designers to make the same generic uninspired designs because the clients want it to "look like $every_other_tech_company.?" You're employing
51.
▲
by
inasmuch
5y ago
You're right—I don't have the power to stop them, and thank goodness for that! I've certainly considered whipping up my own illustration library and selling it in packages. It's just smart business, like selling typeface
52.
▲
by
inasmuch
5y ago
For sure. It's all the inevitable march toward democratization of tooling, skills, etc. As with all probably-net-positive-progress, though, some losses are both necessary and worth lamenting.
53.
▲
by
inasmuch
5y ago
I love and highly value open-source software. I try to donate to the creators of every piece of it I use, and make a rule of it if I intend to use it commercially. I admire open-source developers and hope for all of them to make a great liv
54.
▲
by
inasmuch
5y ago
Sorry to be a Scrooge, but I wish people would stop doing this. It's hard enough to make a living as an illustrator in the age of digital photography and photobashing without having to compete with generic (which I mean both descriptiv
55.
▲
by
inasmuch
5y ago
In the first Matrix movie, Morpheus (I think?) says something to the effect of, 'The machines created a program designed to simulate the height of human civilization'. The year 1999. I remember thinking it was laughable then, but
56.
▲
by
inasmuch
5y ago
> Depth of field, bokeh and perspective are things that aren't photographic They are, though (unless you think I'm saying that relative physical distances literally do not exist outside of photography?). You can say our eyes op
57.
▲
by
inasmuch
5y ago
> There's a big difference between photographic reference and copying a photograph But of course. I didn't mean to suggest otherwise. As I mentioned, my primary issue is with how heavy reliance on photo reference can result i
58.
▲
by
inasmuch
5y ago
Agreed. I don't mean to vilify the technology itself, but rather the ways in which many artists employ it. What bothers me is when that gap-filling you describe is either not being done or is being done in such a way that retains the c
59.
▲
by
inasmuch
5y ago
I'm very bothered by how much of today's art is based heavily on photographic reference. In some part due to the difference in skill development required by using a photo for reference versus using live references or your imaginat
60.
▲
by
inasmuch
5y ago
I wonder this same thing every time Star Citizen hits the news again. What baffles me most about the whole thing is how much value SC fans are placing on the ideas versus the execution of those ideas. It's almost as if people think t
More ›