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ikishade
searching PlanetScale…
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by
ikishade
1y ago
Thank you for the explanation. That makes sense, and I've experienced first-hand getting ghosted with a provable 6x, so I think you're right there too. I guess it's back to the drawing board for what I can build with it in th
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by
ikishade
1y ago
That's a very good point. Thank you!
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by
ikishade
1y ago
Ah it's okay! I'd edited the post to reduce details since I didn't want to force people to read so much. There's a number of ways it can make money. 1. In 2024, I built a demo of my internal tool for level design and tes
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by
ikishade
1y ago
Thank you for the advice! Mine's mainly for limited palette upscaling, so that might be Apples to Oranges, but I'll give it some thought.
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by
ikishade
1y ago
In this context, an image where there's some data represented by each unique RGBA value, and less of the "smooth" complexities of normal images like from a camera. So ones with small color palettes. Depending on the output si
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by
ikishade
1y ago
It's applicable in a large variety of cases, but I originally invented it for procedural generation of 2D video game levels. But after I created it, I began to see other (better) use cases. I tried to launch the tool I originally built
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ikishade
1y ago
I have a tool that can up-scale heuristic images based on a training sample, and a smaller input image. But I've found the reception to that to be very lukewarm, maybe because technical proc-gen is quite niche?
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by
ikishade
1y ago
I actually tried to show my work previously through my company website. I'm not an academic, so I can't even publish to arxiv right now. I have plenty of mathematics materials to prove what I've been working on though. Do you
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Ask HN: I made a new kind of AI, how do I make money from it?
1 points
by
ikishade
1y ago
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18 comments
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by
ikishade
1y ago
I'm proud today to be revealing what I've been working on for a long time now, a brand new core AI algorithm. I know the article is pretty lengthy, but I had a lot to say. I'm interested to see everyone's response to wha