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ignaloidas
searching PlanetScale…
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121.
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by
ignaloidas
7y ago
Git is DVCS, D means Distributed. Anyone can run their git and manage incoming contributions by email, which is distributed, and what git is built to use. See https://drewdevault.com/2018/07/23/Git-is-already-
122.
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by
ignaloidas
7y ago
You can still run MacOS in VM even when using AMD. https://www.youtube.com/watch?v=ATnpEOo3GJA
123.
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by
ignaloidas
7y ago
Power reserves do not generate power, and they do not provide power in the orders that a nuclear power plant provides. If you can build something fast, it is not necessarily good. I think 10 years for a nuclear reactor is a bit of a stretch
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Ask HN: If an obvius idea wasn't tried yet, is it a bad one?
5 points
by
ignaloidas
7y ago
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3 comments
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by
ignaloidas
7y ago
Just to make reasons to move to ipv6
126.
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by
ignaloidas
8y ago
Osu! also uses IRC for it's game chat, but it's not obfuscated . IRC is good enough for game chat, you don't really need anything more, unless you want to integrate voice-comms too. Actually, I once made multiplayer-over-IRC
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by
ignaloidas
8y ago
Firefox containers go around that nicely, as Economist offers several free articles per month
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by
ignaloidas
8y ago
If you have good manners, Python codebases can easily grow over 100kloc mark. Static type annotations, using descriptive variable and class names, type checks on user input(esp. libraries) makes growth safe and simple.
129.
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by
ignaloidas
8y ago
To see more of this - sourcehut[0] uses most of these tricks and is open source so you can check out how they are used [0] https://sourcehut.org/
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by
ignaloidas
8y ago
I think the title is also misleading, because the boats float, just too well.
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by
ignaloidas
8y ago
This still needs performance improvements - on bigger files with longer history the transitions between commits get choppy, it shows only the newest 10 or so commits and doesn't load older ones, e.g. [0] has around 2500 lines and a his
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by
ignaloidas
8y ago
It's only on windows by default, but you can enable it using about:config flag media.av1.enabled
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by
ignaloidas
8y ago
AMD would have rights to sue back saying that "The x64 API and instruction set, is an original, curated taxonomy of classes, methods, and interfaces, organized by authors", as they extended x86 to 64 bits, and then had similar wit
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by
ignaloidas
8y ago
It's machine first, so human readability falls. Though there's the benefit that you will newer wonder what the letter is at all as they are so distinct.
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Modlishka – reverse phishing proxy able to passtrough most 2FA methods
(github.com)
1 points
by
ignaloidas
8y ago
|
0 comments
136.
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by
ignaloidas
8y ago
There is this [0] overview that looks into OOP as a whole and puts Godot and other game engines into it [0] https://willnationsdev.wordpress.com/2018/04/05/godots-node-...
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by
ignaloidas
8y ago
Godot doesn't have any broken importers, yet alone FBX which it doesn't have completely for legal reasons. Looking at Collada(.dae) Blender has a super broken exporter, so broken that Godot folks wrote a better one from the frustr
138.
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by
ignaloidas
8y ago
GDscript was created to better integrate with Godot's internals, there is a whole section in their FAQ why they didn't use another language[0] Warnings for C# are there because it's new, and there is not enough resources to s
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by
ignaloidas
8y ago
A common complaint is terrain. It's likely it will be added to the roadmap, but there are already plugins that add it [0] [0] https://github.com/Zylann/godot_heightmap_plugin
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by
ignaloidas
8y ago
Oh, come on, how many compute-intensive things you need to do in a game scripting language? GDscript is fast enough for scripting, C++ is there for the compute-intensive tasks you might do (though most of them are already implemented by the
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by
ignaloidas
8y ago
We don't know yet if it is suitable for AAA studios yet, as no yet tried. But Unity itself for quite a long time was not suitable for AAA studios, and just quite recently AAA games using Unity popped up. I'd say that Godot has got
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by
ignaloidas
8y ago
Native FBX support is not compatible by license, you are free to make a module that lets Godot use FBX, just with a FBX compatible license. Traditional ECS doesn't fit with Godot's philosophy, but you can make behaviors into nodes
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by
ignaloidas
8y ago
Well in their GSoC ideas there is an idea to make Krita work for Android/iOS
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by
ignaloidas
8y ago
You know that modifying the gauge for train carriages is really quite easy? Same with browser - it's really easy to modify Firefox to work as you want it to.
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by
ignaloidas
8y ago
I played around it for a bit and it seems that is has a few bugs. If you place just two same mass objects - just one having negative mass - they will accelerate in line indefinitely. Also with near zero gravity constants small bodies just s
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by
ignaloidas
8y ago
The thing is, Javascript is not going to pipe those orders to the GPU fast enough. Vulkan is not like OpenGL, with Vulkan you basically have to say for GPU how it should to EVERY LITTLE THING. There is no purpose in having a low level API i
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by
ignaloidas
8y ago
I found a random post searching for developers in local Facebook developers group. I responded, went for interview and got the job. It was quite a godsend for a 16 year old, as most companies would consider this risky.