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GDscript was created to better integrate with Godot's internals, there is a whole section in their FAQ why they didn't use another language[0] Warnings for C#
by ignaloidas 8y ago
GDscript was created to better integrate with Godot's internals, there is a whole section in their FAQ why they didn't use another language[0]
Warnings for C# are there because it's new, and there is not enough resources to support it better. Also C# is not that easy to integrate as it doesn't have most data structures used in game development, so your own have to be made. In the end it changes so drastically that you might just call it a new language.
[0] http://docs.godotengine.org/en/3.0/about/faq.html#gdscript-why-use-a-custom-scripting-language-instead-of-my-language-of-choice http://docs.godotengine.org/en/3.0/about/faq.html#gdscript-w...