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ibobev
searching PlanetScale…
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4 ms
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31.
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Fibonacci Product
(johndcook.com)
2 points
by
ibobev
19d ago
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0 comments
32.
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Coffee and Milk ≠ Latte
(johndcook.com)
3 points
by
ibobev
19d ago
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0 comments
33.
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A custom virtual machine for the Stars 4X game
(nullprogram.com)
101 points
by
ibobev
19d ago
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34 comments
34.
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Converting between cosine similarity and concentration ratio
(johndcook.com)
2 points
by
ibobev
19d ago
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0 comments
35.
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Phone Words
(johndcook.com)
4 points
by
ibobev
19d ago
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0 comments
36.
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Mathematicians Build Long-Awaited Graph Sandwich
(quantamagazine.org)
87 points
by
ibobev
19d ago
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22 comments
37.
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A Short History of the Information Age
(galileo-unbound.blog)
2 points
by
ibobev
19d ago
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0 comments
38.
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Sparse resources helped my GPU-driven renderer memory usage
(zino2201.substack.com)
4 points
by
ibobev
19d ago
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0 comments
39.
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Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields
(derkleineli.github.io)
3 points
by
ibobev
19d ago
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0 comments
40.
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First Shader from Zero in Godot 4
(gdquest.com)
1 points
by
ibobev
19d ago
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0 comments
41.
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Neural Texture Compression in Metal 4
(syllogi-graphikon.vercel.app)
1 points
by
ibobev
19d ago
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0 comments
42.
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The Bounding Simplex: A SIMD-Era Rejection Primitive [pdf]
(mcnett.org)
2 points
by
ibobev
19d ago
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0 comments
43.
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Vulkan Documentation Project
(docs.vulkan.org)
1 points
by
ibobev
19d ago
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0 comments
44.
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Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering
(arcanous98.github.io)
1 points
by
ibobev
19d ago
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0 comments
45.
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C++26: Trivial infinite loops are no longer undefined behaviour
(sandordargo.com)
3 points
by
ibobev
19d ago
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0 comments
46.
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C++26: Trivial infinite loops are no longer undefined behaviour
(sandordargo.com)
4 points
by
ibobev
20d ago
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1 comments
47.
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Computer Reset, Dallas
(dfarq.homeip.net)
25 points
by
ibobev
20d ago
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12 comments
48.
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How fast is C++23's std:flat_map?
(lemire.me)
2 points
by
ibobev
20d ago
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0 comments
49.
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Tidal-Innards
(glfmn.io)
4 points
by
ibobev
20d ago
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0 comments
50.
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Crafting Painterly Shaders
(blog.maximeheckel.com)
3 points
by
ibobev
20d ago
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0 comments
51.
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Why do Microsoft job levels start in the high 50s?
(devblogs.microsoft.com)
2 points
by
ibobev
20d ago
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0 comments
52.
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Std: Call_once vs. Std:Async
(devblogs.microsoft.com)
2 points
by
ibobev
20d ago
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0 comments
53.
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Everybody's Lost Their Minds
(netmeister.org)
341 points
by
ibobev
20d ago
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291 comments
54.
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Intelligent Terminal 0.2.2572: Faster, Smoother, and More Reliable
(devblogs.microsoft.com)
1 points
by
ibobev
20d ago
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0 comments
55.
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Magic Statics vs. Std:Call_once
(devblogs.microsoft.com)
1 points
by
ibobev
20d ago
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0 comments
56.
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Build Your Own AI Agent Harness in C#
(devblogs.microsoft.com)
2 points
by
ibobev
20d ago
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0 comments
57.
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Auto SR Comes to Intel Core Ultra Series-3 Processors
(devblogs.microsoft.com)
2 points
by
ibobev
20d ago
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0 comments
58.
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Empirical Fractal
(johndcook.com)
3 points
by
ibobev
20d ago
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0 comments
59.
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Bringing Correctly Rounded Math to Production with LLVM-Libc
(devblogs.microsoft.com)
1 points
by
ibobev
20d ago
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0 comments
60.
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Labeled matches: why is this not in every regex engine?
(iev.ee)
3 points
by
ibobev
20d ago
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0 comments
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