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humbledrone
searching PlanetScale…
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31.
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by
humbledrone
1y ago
I plan to write a devlog post about this at some point, but at one time I wondered the same thing. It turns out that starting in 2D, when there is more than 1 spring, things get more complex than you expect: it turns non-linear. If the mass
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by
humbledrone
1y ago
Short answer: it has been a big pain in the butt. The GPU hardware is mostly really great, but the drivers/APIs were not designed for such a low-latency use case. There's (for audio) a large overhead latency in kernel execution sc
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humbledrone
1y ago
No wind-type model so far, though the bow model can do some rather flute-y sounds (in fact for the current bow model, I might even argue that it is better for pan flute stuff than sounding like a realistic bow).
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humbledrone
1y ago
His stuff is so incredibly cool. He has a video on physical modeling for trumpets using the GPU and for a second I thought he might be building a competitor! :)
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by
humbledrone
1y ago
Oh goodness, that's truly embarrassing that I typoed "Mick Cormick" instead of Mick Gordon. O_o I wonder if my brain somehow crossed wires with John Carmack. Thanks for the correction!
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by
humbledrone
1y ago
https://news.ycombinator.com/item?id=43873635
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by
humbledrone
1y ago
Sorry about that. It's just me working on it, and so far my personal tenet is that the product itself is the top priority, and all else including marketing comes second, so none of the website/youtube/etc are as good as I
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by
humbledrone
1y ago
Screen-recording Anukari has been a bit of a challenge, as OBS works best while using GPU encoding, and also seems to do things that the GPU doesn't like in general (and Anukari uses the GPU). I suspect what you're hearing in the
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by
humbledrone
1y ago
I have been peripherally aware of Audiocube for a while, and it seems ridiculous that he and I have not interacted in any way. Maybe I'll bug him sometime. :)
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humbledrone
1y ago
There are a lot of advantages to 2D -- you could simulate more objects and more complex interactions with the lesser computational demands, and as other comments say, it will likely be way easier to build a better GUI. Think about how many
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humbledrone
1y ago
You can replace all the 3D models and skyboxes. Everything is in open formats, wrapped up in zip files. See: https://anukari.com/support/faq#custom-skyboxes https://anukari.com/support/faq#custom-s
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humbledrone
1y ago
Thanks, that could be good if the JUCE support is going to be way off.
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by
humbledrone
1y ago
mutagen sums up my experience pretty well -- I have tested it on a laptop with a pretty wimpy Intel Iris chipset and it definitely works, but you might be limited in terms of how complex of a preset you can run. But there is a LOT of fun to
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by
humbledrone
1y ago
Yeah performance at low buffer sizes is a big challenge, generally I recommend 512 or higher, which I know is not great but right now it's the most practical thing. The issue is that the computation is all done on the GPU, and there&#x
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humbledrone
1y ago
I'm a huge fan of Animusic. I remember seeing it for the first time in some big fancy mall in LA and they had it projected on a wall, and I was blown away. It was absolutely an inspiration! Animusic -type ideas are a big part of why I
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humbledrone
1y ago
The thought has definitely occurred to me. It's always been in the back of my mind on the "if it shows some success..." list. Glad to hear there's interest, I think it would be really fun if I implemented proper multi-to
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humbledrone
1y ago
You are 100% correct. It turns out that I am an OK engineer, and a terrible marketer. There is a LOT that I need to improve on the site and the videos.
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humbledrone
1y ago
Linux: I very much want to do this, but unfortunately it's lower priority than getting things rock-solid on windows/mac. It's not a gigantic amount of work, but it's not trivial. Hopefully I can do it once things calm do
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humbledrone
1y ago
Thanks, yeah, it really should have master volume -- you didn't miss it, it's just not there yet!
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humbledrone
1y ago
For the foreseeable future I'm just going to be working on stability/performance, but eventually I will get back to adding more cool physics stuff. It's not open-source, but certainly I'd enjoy talking to a real physicis
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humbledrone
1y ago
You can get a sense for the workflow in the quick-start tutorial: https://www.youtube.com/watch?v=Gva-BVuWbUA . It doesn't cover the advanced features but it should give you and idea what it's like!
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humbledrone
1y ago
Yep! I have a lot of unit/integration tests that were a lot easier to write and more reliable by making the simulation fully-deterministic. It does produce slightly different results on different GPUs due to small differences in the FP
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Show HN: I built a synthesizer based on 3D physics
(anukari.com)
512 points
by
humbledrone
1y ago
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123 comments
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Lions, tigers, and high-DPI, oh my
(anukari.com)
4 points
by
humbledrone
2y ago
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1 comments
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humbledrone
2y ago
The saga of tracking down an NVIDIA driver bug having to do with their Vulkan APIs and Window's absolutely insane labyrinthine APIs for dealing with high-DPI monitors.
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Devlog for a 3D physics audio synthesizer
(anukari.com)
1 points
by
humbledrone
2y ago
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0 comments
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Anukari: 3D Physics Synthesizer (On the GPU)
(anukari.com)
2 points
by
humbledrone
2y ago
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0 comments
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Using GPUs for physics-based audio synthesis [video]
(youtube.com)
2 points
by
humbledrone
2y ago
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0 comments
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Anukari: An Interactive Physics-Based Synthesizer (GPU) [video]
(youtube.com)
1 points
by
humbledrone
3y ago
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1 comments
60.
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by
humbledrone
3y ago
I've been working on Anukari for a while now, and this is the first public demo. It's been quite fun to figure out how to simulate hundreds of masses and thousands of springs in real-time with no hiccups, with the physics simulati
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