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hkyeti
searching PlanetScale…
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91.
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by
hkyeti
13y ago
Millions of people use this exact system here in Hong Kong each day. It's amazingly convenient to be able to pay for train, bus, groceries, food in seconds without having to even take the card out of your wallet. People love it here.
92.
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New startup? Ready your credit card
(iteratingfun.com)
1 points
by
hkyeti
13y ago
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0 comments
93.
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by
hkyeti
13y ago
Would be even more fun as a game. Would love to play a next gen game like Watch Dogs on a VR headset. But if it was just walking around in the Watch Dogs world, less interesting.
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by
hkyeti
13y ago
Lego is very fun (well I think so), but an app to just play lego isn't going to do as well as a lego app with game mechanic and goals to accomplish. Minecraft has some simple mechanics. You can collect stuff. You craft stuff. You have to s
95.
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by
hkyeti
13y ago
MMOs and their variants are going strong, this post is referring to the non game worlds like SL, IMVU, Lively, There.com etc
96.
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by
hkyeti
13y ago
I never got the walking bit in virtual worlds. Maybe for exploring, but if the main thing you wanted to do was to talk with people, why not let you jump straight to them. It's interesting that arguably the world that got the most traction,
97.
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by
hkyeti
13y ago
Agree better performing games would have made SL more interesting. But I doubt it would have turned it into a big success. Why go to a place to play games when I can just play the games directly. Personally I think that the "separate game
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by
hkyeti
13y ago
Hey, there's an expanded section at the bottom, maybe some new ideas in there..
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Why virtual worlds died
(iteratingfun.com)
39 points
by
hkyeti
13y ago
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45 comments
100.
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by
hkyeti
13y ago
1/ google docs 2/ yes, shortcut on my homescreen to it 3/ nope, its always one tap away 4/ no, i check from desktop and phone several times a day
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by
hkyeti
13y ago
Thanks Max, good advice!
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by
hkyeti
13y ago
SurveyMonkey doesn't let you find the audience to ask. Askyourtargetmarket is quite expensive. My demographic wouldn't hang out on Quora. Thanks though.
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by
hkyeti
13y ago
Hi Mindcrime, two points: 1/ I'm targeting a particular demographic of user, not mass market 2/ I'm in Asia, my target users are in the USA Any suggestions?
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Ask HN: What survey services do you use for customer development?
2 points
by
hkyeti
13y ago
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6 comments
105.
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by
hkyeti
13y ago
The comments on hackernews are displayed in such a large volume and quick succession as to trivialize any intellectual value derived from them?
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by
hkyeti
13y ago
Of course non profits and major breakthroughs in health, equality and development are important. But what's the point of life if you don't have art, joy, entertainment? If you love art, what makes enjoying beautiful fashion, destinations, d
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by
hkyeti
13y ago
Totally agree, it's copies many elements directly from Game Dev Story including the game selection process, resource allocation, critics reviews etc. Double standards much?
108.
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End of the wither mechanic?
(iteratingfun.com)
2 points
by
hkyeti
14y ago
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1 comments
109.
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by
hkyeti
14y ago
Has anyone else here had good experience working with big brands? Any other tips?
110.
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8 lessons learned working with big brands
(techinasia.com)
1 points
by
hkyeti
14y ago
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1 comments
111.
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Startups: How not to pitch a big brand
(practicallyfancy.com)
2 points
by
hkyeti
14y ago
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0 comments
112.
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When to kill a feature
(iteratingfun.com)
1 points
by
hkyeti
14y ago
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0 comments
113.
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How does the top grossing iOS game make its money?
(iteratingfun.com)
2 points
by
hkyeti
14y ago
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1 comments
114.
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by
hkyeti
14y ago
Makes a lot of sense from use case and branding perspective. Always used their product just to sign docs, and never to send or receive faxes.
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by
hkyeti
14y ago
I've raised money from friends before. I'd be honest with them about the risks involved (while still conveying your vision and the opportunity) and let them know that you'll be putting everything you have into the effort, no matter the resu
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Don't leave money on the table
(iteratingfun.com)
2 points
by
hkyeti
14y ago
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0 comments
117.
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Ten tips in the war for talent
(iteratingfun.com)
2 points
by
hkyeti
14y ago
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0 comments
118.
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Lessons from Greplin's demise
(iteratingfun.com)
16 points
by
hkyeti
14y ago
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0 comments
119.
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Ways to A/B test your app icons
(iteratingfun.com)
3 points
by
hkyeti
14y ago
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0 comments
120.
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by
hkyeti
14y ago
We're implementing Delight in addition to usability groups and testers (and all the usual analytics). I won't replace having people give you their qualitative feedback, but being able see where real users get stuck in your UI is incredibly
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