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henkie_b
searching PlanetScale…
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by
henkie_b
4y ago
Looks like the original is back. Thanks for posting a link to the backup!
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by
henkie_b
4y ago
Article 5 in the series is now online, explaining the tech behind RTX / hardware ray tracing. With 'sane C++' source code.
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How to build a BVH – part 5: TLAS and BLAS
(jacco.ompf2.com)
2 points
by
henkie_b
4y ago
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1 comments
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by
henkie_b
5y ago
Wasn't USB stick storage (flash) one of the best options? I remember reading that these basically last forever if you don't actually use them.
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by
henkie_b
5y ago
Three articles (so far) describing how to build a BVH and traverse it with a ray, on the CPU. Includes compact source code for each article.
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How to Build a BVH (Bounding Volume Hierarchy) on the CPU
(jacco.ompf2.com)
59 points
by
henkie_b
5y ago
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11 comments