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heavypixels
searching PlanetScale…
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heavypixels
2y ago
Those approaches do work with programming, but they don't make use of what makes programming different from other disciplines. Software is usually quick to write, update and deploy. And errors usually have pretty low impact. Sure, your
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heavypixels
2y ago
For a continuous workload that's a reasonable rule of thumb, but it doesn't tell the whole story. You always have a certain static power draw, just from having a component enabled. So modern embedded systems will often use a "
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heavypixels
3y ago
The story continues in the Netherlands, where a company licensed the Keller and Knappich design to produce their own trucks. Of course, they released it under their own names: Klinkenberg & Koster, abbreviated as KLIKO, which they too s
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heavypixels
3y ago
It's not really possible because a game engine works differently from a library. A library is a component that you add to your application. While it might be opinionated in the way it presents its interface, you can typically build som
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heavypixels
3y ago
I think most of us are used to seeing literate programming in old articles, often by Knuth himself. One excellent, modern and practical example of literate programming can be found in Physically Based Rendering, by Pharr, Jakob and Humphrey
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heavypixels
3y ago
Digital Foundry (hosted on Eurogamer) has started doing that for all their GPU reviews, e.g.: https://www.eurogamer.net/digitalfoundry-2023-nvidia-geforce...