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hamsham
searching PlanetScale…
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by
hamsham
7y ago
I recently ran into an issue in a game where my team and I were storing hundreds of 160-byte config structures in memory. It blew up to over 86kb of data (which doesn't seem like much, but we're already pressed for memory at a 64m
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by
hamsham
7y ago
Out of curiosity, how have you managed to do that? I've noticed even with GCC or Clang's -O3 option I'm still getting jumps rather than conditional moves.