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hacker_9
searching PlanetScale…
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93 ms
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871.
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by
hacker_9
11y ago
This is very pleasing to the eye to shuffle/sort. Good work. Now you just need to add a dropdown to select what drinking game you want to play.. ring of fire anyone?..
872.
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Solving a simple asynchronous task in both Go and C#
(debug.is)
1 points
by
hacker_9
11y ago
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0 comments
873.
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hacker_9
11y ago
I've worked with both C# and JS for a number of years and to sum up why static typing is ultimately better than dynamic typing, is because of the type system which gives you compile time errors. As programmers on the computer all day,
874.
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hacker_9
11y ago
Holy s * yes!!! Finally web dev moves in the right direction! JS developers will finally realise how bad they've had it.
875.
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hacker_9
11y ago
Graphics in modern 3d games are completely faked, and it works because they can control the view medium (the tv - a 2d window). When you can walk around the world though in VR would you not expect to be able to kick objects around, move lig
876.
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hacker_9
11y ago
Yes you have a 3d world, but now everything in it needs to be interact able. Knock your fist against a wall for example, it makes subtlety different noises everytime - how do you program for that? Everything in the environment should have p
877.
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hacker_9
11y ago
It's a step in the right direction, but I personally don't think the tech is there yet - just look at the millions that go into creating 3d games for a 2d surface, how does that scale to 360deg of motion? Additionally, you have M$
878.
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hacker_9
11y ago
tldr: use Haskell because it solves all problems, but actually don't use Haskell use Go/Rust instead because they are more suited to the mainstream programmer, but Haskell is more powerful. What.
879.
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hacker_9
11y ago
Notch posts loads of dumb s * to his twitter like anyone else. Extracting 4 tweets and then coming to the verdict that being a billionaire doesn't make you happy is terrible journalism.
880.
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Oculus Rift SDK Gets Performance Boost: 'Direct Driver Mode' Unlocked
(developer.oculus.com)
2 points
by
hacker_9
11y ago
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1 comments
881.
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hacker_9
11y ago
Looks interesting but I wonder how it fares with more complex websites? The changes he made in the video amounted to editing static tags and css colours to see realtime changes - but what if a javascript function is used to add elements on
882.
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hacker_9
11y ago
That is an epic list of changes!
883.
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hacker_9
11y ago
Are the latest standards not full of legacy ideas though? Really we need to throw away html/css/js and create something better from everything that has been learned. What about replacing clientside javascript with Rust?
884.
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hacker_9
11y ago
Good talk and I agree with all his points. Perhaps WebAssembly will pave the way.
885.
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hacker_9
11y ago
Compare the DirectX XNA OOP library to the OpenGL procedural library, and you will quickly see that when OOP is done right it makes code fun and easy to work with again. In my my mind OOP is the next logical step after procedural programmin
886.
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hacker_9
11y ago
but.. why?
887.
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hacker_9
11y ago
Not sure why you were downvoted as I've read similar reports that the Linux builds from Unity are not the best. Hopefully though now that their main product is expected to work 100% correctly on Linux, that this will lead to fixes in t
888.
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hacker_9
11y ago
New hardware is always easily more impressive to people that software too, and case in point that pressure pad looks amazing.
889.
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hacker_9
11y ago
I know what they mean when they say 'it was always because we were using it wrong'. Last place I worked used Angular 1 for their product reboot, and any time I hit a dead end I'd lookup the problem on stackoverflow only to fi
890.
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hacker_9
11y ago
'menace' is a bit too strong of a word. Alternatives for development are a good thing, just look at the native world and the constant innovation that goes on there (go, rust etc). This idea that everything on the web should be sho
891.
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hacker_9
11y ago
Not really. Thesedays disabling javascript would likely render any webpage unusable.
892.
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hacker_9
11y ago
Just because it's popular to hate on Flash everyone forgets about the good times it brought. Back in school, flash games were all the rage and you could bet if we were on the computers for a lesson 90% of the time would be spent on the
893.
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hacker_9
11y ago
I agree that the shape of the code is what I start with too: the syntax-highlighted keywords stick out as anchor points when scrolling, and I know from indentation where sections start and end. Example: if (...) { ... } else
894.
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hacker_9
11y ago
Many languages do follow a similar syntax though, that do relate to how plain english is written. I personally started with C#, and when I look at other languages I don't find them very hard to follow because they also follow the same
895.
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hacker_9
11y ago
I have read through Paul Grahams essays a few times and do respect his opinion, but I just can't see it myself. The parenthesis are actually the least bit I have a problem with (as the indentation generally makes flow clear). But the a
896.
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hacker_9
11y ago
I agree I am a verbal thinker, but that is only because I have to read the words off the screen to begin with - once I have the english in my head my mind switches between verbal and visual images to figure out the next part to write/h
897.
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hacker_9
11y ago
> Why Lisp? Again > It is awesome. Why do people who write or talk about Lisp always have to start with something like this? To be honest I still can't see the appeal of Lisp. Yes everything is a function so you can add/remo
898.
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hacker_9
11y ago
Yes it is informal, but the overuse of italics makes it come across as mocking, which is what I was referring to.
899.
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hacker_9
11y ago
Author no doubt understands programming, and the ins and outs of Rust, but has a harder time conveying his ideas in written English. For one italics are used so much to the point of being annoying after the first 3(!) paragraphs. When somet
900.
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hacker_9
11y ago
Probably going to get downvoted to oblivion but redefining classes at runtime seems like a really bad idea - surely this just leads to undefined behaviour within your type system. If I pass an int to a method I don't expect it's t
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