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Yes you have a 3d world, but now everything in it needs to be interact able. Knock your fist against a wall for example, it makes subtlety different noises ever
by hacker_9 11y ago
Yes you have a 3d world, but now everything in it needs to be interact able. Knock your fist against a wall for example, it makes subtlety different noises everytime - how do you program for that? Everything in the environment should have physics too. In a survival game if I pick up cello-tape and a gun and flashlight I'd expect to be able to attach it all together myself with my hands.
All this stuff you can hide behind a button press on a gamepad+tv, but in VR it's so much more jarring when the world you are walking around can only be somewhat interacted with - the techniques we use to fake stuff today just don't stand up when you can look at them from a mm away. The idea of VR+gamepad just doesn't make sense to me - If I can't see/control my hands/feet as I'd expect then all these reports of VR induced sickness come as no surprise.
- hrnnnnnn 11y agoGood point. I thought you were just referring to graphics, but yeah, the bar for interaction is definitely going to go up once our hands are involved.