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h3r3tic
searching PlanetScale…
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1.
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by
h3r3tic
11y ago
I suspect AMD's OpenCL driver uses very similar or the same headers. I opted for OpenGL because the subsequent experiments I'm doing interact with graphics, and require indirect dispatch.
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h3r3tic
11y ago
It will definitely be useful for something more advanced, thanks! One feature I did not want was register allocation, as I needed full control over it. I figured it would be quicker to roll something custom than wrangle a complex piece of
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h3r3tic
12y ago
I have just reworded the article to be slightly less verbally offensive. "Pervert" stays (as that's only self-deprecating), but "raping" is now "abusing". Yeah, that's still loaded, but please keep in
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h3r3tic
16y ago
Changed the host, should be fine now.
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h3r3tic
16y ago
I admit that I went a bit overboard with the complaints about users, as seen in the out of context quote ;) This was mostly to accentuate that the few folks doing anything about D were (and still are) being ignored or actively bashed by the
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h3r3tic
16y ago
Sorry about that, looks like the VPS can't stand about any pressure :<
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h3r3tic
17y ago
That latter advantage is true, but D's "header" files are currently impractical. Creating them by hand is a major source of pain, greater than with C/C++. The automatic generation on the other hand is troublesome for at least two reasons: 1
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by
h3r3tic
17y ago
> - compilation is slow What I've learned is that people don't really care about full builds when doing large projects. The separation into header and source files means that when you change a source file, only this one has to be recomp
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h3r3tic
17y ago
Wrong. D2 has features to ease multi-threaded development, so it's a language 'issue'.