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gridspy
searching PlanetScale…
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38 ms
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421.
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by
gridspy
7y ago
Well done. You showed yourself that you were a worthy programmer when you decided to code a lot of cool projects for fun. You showed the world once you put them online. I find the #1 measurable determinant of great programmers is enough tru
422.
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gridspy
7y ago
I think we can consider this to be "bridging food" - something to consume while in transition from Meat to Vegetarian or Vegan. Or just something to eat sometimes as a way to reduce your personal "meat footprint."
423.
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gridspy
7y ago
If you are supremely confident that you've solved many problems with "no experience" you know you can solve many more. It helps with bringing the interviewer with you also. It's actually important to stay humble and thin
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gridspy
7y ago
I've been through that stage (grumpy defensive programmer). On the other side is a deep humbleness when as a programmer you realise you know nothing, you never really knew. You just knew how to research and fix the problem really fast.
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gridspy
7y ago
Seems a fair compromise. Almost all users of Sentry.io benefit from the sort of freedom that FOSS is built on. They can control and modify the source that they are working with - sentry.io doesn't take away their rights. At the same ti
426.
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gridspy
7y ago
He's looking to expand his delivery van: https://www.gofundme.com/f/krispy-kreme-vehicle-upgrade
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gridspy
7y ago
"Work expands to fill the time available" https://en.wikipedia.org/wiki/Parkinson's_law Basically with less time, people focus instead on what really matters. A lot of the fluff that was actually a burde
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gridspy
7y ago
If you want a quick video overview: "BPS.Space - Channel Trailer - 2019" https://www.youtube.com/watch?v=OE0_-g7YV1M
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gridspy
7y ago
1. You also need to pay apple a subscription, update your hardware, change your build process. I think there is also a review step during the build. 2. All the existing tooling (not the game, but the build process) will need to be 64 bit to
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Gorgeous Godot Games in Rust
(medium.com)
5 points
by
gridspy
7y ago
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0 comments
431.
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gridspy
7y ago
I know right? But I thought I would just set up stripe here in NZ just now and it was... wonderful! I just needed to offer business info and it's ... done? There is nothing else to worry about?
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gridspy
7y ago
When I finally read Romeo and Juliet, I was surprised at how many cliches and tropes were __from__ it. There, I fixed that for you. ;)
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gridspy
7y ago
Perhaps wheels on a suitcase required modern plastics?
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gridspy
7y ago
... And both of these can be done after releasing into EA.
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gridspy
7y ago
This is only true if you think that the Firefox demographic is skewed towards 32 bit computers.
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gridspy
7y ago
Based on playing your game, it seems you need to sync: 4 bits per object - Reload / capacity status (This is mostly visual for other player's ships) 2 bits - number of people manning module Damage (4 bit?) Location (x y), current
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gridspy
7y ago
Perhaps someone will benefit from a more detailed explanation: To be more specific, some CPUs will increase or decrease the accuracy of floats in some situations. Different CPU instructions will do different things. For instance a "mul
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gridspy
7y ago
Horay! All it takes is a few hours every few days. You'll look back and say -- Wow! I made that!
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gridspy
7y ago
Hey, it is just what I am planning to do on my own game. Supposed to be kind advice. Surely they don't want to split their user-base?
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gridspy
7y ago
Factorio is the most successful game on steam. It has no singleplayer campaign either... they're just adding it now. Just be transparent about where you are and what your plans are.
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gridspy
7y ago
Metal / resource patches are asteroids. Mining outposts are small ships, which are automated to carry or transfer resources. Your main factory is a space station. Or perhaps a mother-ship. Internally each ship is kind of like a small f
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I Use Rust and Godot to Explore Space
(medium.com)
3 points
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gridspy
7y ago
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0 comments
443.
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gridspy
7y ago
Oh no! Perhaps you need to either switch to a deterministic physics approach with fixed point math or do some research on float determinism (which is much harder). Or, give up on lockstep and move to client-server replication with predictio
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gridspy
7y ago
UPDATE: This inspired me to finally write something more long-form: https://medium.com/@recallsingularity/how-i-use-rust-and-god...
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gridspy
7y ago
Financially, mobile games are a race to the bottom and no-one is prepared to pay for anything. It's all nasty F2P and advertising tactics to succeed now. Also, a complex game like this is not well suited for a mobile game. The mobile i
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gridspy
7y ago
It is possible that the choice of Unity version was a factor here. We were using quite an old version of Unity. It might also be because I was loading the DLL "manually" from C# - a fully fledged plugin might work better.
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gridspy
7y ago
I agree, I think that we typically can't see "inside" so we need something 2D ... but people can handle 3D with the right visualisation. In our life experience, we tend to interact only with the surface of objects. Bear in mi
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gridspy
7y ago
I would argue it's more like Captain forever https://store.steampowered.com/app/758930/Captain_Forever_Tr...
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gridspy
7y ago
Really positive, since I love Rust very very much. It's great to have modern conveniences but insanely fast and safe. I switch between developing a pure simulation framework and working in Godot. The sim is 100% rust and then I have an
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gridspy
7y ago
I really think your game is ready to offer a paid version / be in early access. Even if that is just in the sense of "right, current version is the demo from now on, and all future versions are the paid version" I suggest you
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