3 ms·
It is possible that the choice of Unity version was a factor here. We were using quite an old version of Unity. It might also be because I was loading the DLL
by gridspy 7y ago
It is possible that the choice of Unity version was a factor here. We were using quite an old version of Unity.
It might also be because I was loading the DLL "manually" from C# - a fully fledged plugin might work better.