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gregholland
searching PlanetScale…
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gregholland
16y ago
What I'm interested in is the effect of SSDs on compile time, which is the biggest bottleneck to my productivity. In my case, the build time for Java projects in Eclipse. I've read conflicting stories of how SSD affects this. Over here: ht
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gregholland
16y ago
http://news.cnet.com/8301-1035_3-10072682-94.html quote "One difference the mobile phone industry might well find appealing: Apple keeps the remaining revenue, but Google gives it to wireless service carriers, minus billing settlement fee
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gregholland
16y ago
Google also has a vested interest in keeping as many apps free as possible. Most free apps makes use of Admob (Google) as their primary source of revenue, this means that Google gets a cut of this. But for paid apps, the 30% that gets taken
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gregholland
16y ago
First off, congratulations on your success on both the iPhone store and the Android market. As an aspiring app developer for Android, i'm wondering if you are willing to share some specific marketing/sales strategies that lead to your succe
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gregholland
16y ago
This is good news. However, in order for Android to become a more viable and successful gaming platform, google better make some DRASTIC changes to underlying Dalvik VM in Android 3.0 or provide us developers with better C++ libraries to wr
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gregholland
16y ago
In the ideal world, I want everything to be "open" and "free" too. However, there are simply too many spammers/unethical people out there who abuse such a system. Therefore I rather have a high quality app store over one that is filled with
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gregholland
16y ago
The problem with piracy on android is how EASY it is to pull it off. On the iPhone, you have to jailbreak your phone, a step which many consumers are weary of doing in fear of bricking their phone, after this, they also have to find a crack
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gregholland
16y ago
I don't think it will change anytime soon. 1, The marketplace sucks compared to the app store in many ways. There are few ways to feature your apps on the marketplace vs apple which has the "what hot", "new and noteworthy", "top paid", "top
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gregholland
16y ago
Unfortunately, the Android Marketplace as well as the SDK still sucks for us developers. Buggy and inconsistent behavior across different devices; Bad performance (MotionEvent anyone?); The lack of paid apps in different countries and the p
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gregholland
16y ago
Actually the iphone Cocos2D is much further along in development than any of the android engines. Also, if you are referring to this cocos2d port here: http://code.google.com/p/cocos2d-android/ it is a buggy and rather useless port due to
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gregholland
16y ago
The problem with rokon (when i looked at it) is that it runs both the rendering and game logic on one thread, which is not optimal for performance. AndEngine takes this a step further by running it on 2 threads and only locking them into sy