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giongto35
searching PlanetScale…
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by
giongto35
6y ago
Those handheld consoles are different ecology. But with cloudretro you can run it on mobile browser. It offers the same comfortability (Unless you like the feeling of button and widescreen :D )
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by
giongto35
6y ago
In my view, it is to share and save hardware resources and hence reduce energy + material cost. It is the same as the way cloud provider optimizes resource by virtualization.
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Show HN: I wrote an open source cloud gaming service by WebRTC and Golang
(webrtchacks.com)
81 points
by
giongto35
6y ago
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30 comments
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Blogs are harmful and we are learning wrongly
(dev.to)
5 points
by
giongto35
7y ago
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3 comments
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by
giongto35
7y ago
Hi Sean, I read some article about SCTP but I still keep wondering what the best usecase for SCTP is. Can you give some examples?
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by
giongto35
7y ago
Good System = Boring Architecture
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by
giongto35
7y ago
Every business needs money. Why we are so bitter every time a business charging for service fees? the society is so familiar with free stuff and ads.
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by
giongto35
7y ago
This post has more votes than medium's ...
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by
giongto35
7y ago
Thanks Sean-Der and Pion team. All credits belong to the advancement in streaming technology and the open source community. Game mirroring is a very nice thing I would like to work on. I had some plans on that. :p
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by
giongto35
7y ago
Thank you :D
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by
giongto35
7y ago
The project is inspired by Google Stadia. When watching Google Stadia demo, most people will question how good is the latency? Will gaming experience is affected by the network? I did some researches on that topic and WebRTC seems to be the
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by
giongto35
7y ago
My attempt to create an opensource POC of a cloud gaming service inspired by Google Stadia. Cloud gaming is the future of gaming when all the game logic is handled on a cloud server and then media is streamed to the user, so no installation
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Show HN: Open-Source cloud gaming service lite, inspired by Google Stadia
(github.com)
44 points
by
giongto35
7y ago
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8 comments