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searching PlanetScale…
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91.
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The twelve types of hackers
(codebrief.com)
4 points
by
ghempton
14y ago
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0 comments
92.
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by
ghempton
14y ago
+1. Stylus is really under represented in these conversations. IMO it is the cleanest of the bunch.
93.
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The 90's called, they want their browser back
(grouptalent.com)
3 points
by
ghempton
14y ago
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0 comments
94.
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Make the most of your client-side routes
(codebrief.com)
3 points
by
ghempton
15y ago
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0 comments
95.
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by
ghempton
15y ago
The ironic part is that his blog is hosted on wordpress.
96.
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Productivity vs. Performance: Fighting the Good Fight
(codebrief.com)
5 points
by
ghempton
15y ago
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0 comments
97.
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Anatomy of a Complex Ember.js Application
(codebrief.com)
7 points
by
ghempton
15y ago
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0 comments
98.
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by
ghempton
15y ago
Love the idea and want to use this, but crashed the browser when I tried a simple psd.
99.
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by
ghempton
15y ago
The grid comparison of features vs the core jQuery UI module doesn't seem right. Of course a behemoth framework will win out on a feature comparison against one module of a modular framework.
100.
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by
ghempton
15y ago
Ember, unlike backbone, is a declarative framework for defining your UI components.
101.
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The Top 10 Javascript MVC Frameworks Reviewed
(codebrief.com)
24 points
by
ghempton
15y ago
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0 comments
102.
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Javascript Frameworks Are Too Small
(codebrief.com)
5 points
by
ghempton
15y ago
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1 comments
103.
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The 25 Toughest Vocabulary Words Based On 1,000,000 Answers
(codebrief.com)
4 points
by
ghempton
15y ago
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0 comments
104.
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by
ghempton
15y ago
The level design and artwork are done simultaneously inside of Fireworks. I have an extension which attaches metadata to objects to use in-game. I also rely on states and pages to correspond to animations and levels respectively. I.e. all o
105.
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by
ghempton
15y ago
I built it myself. It is in the form of a Fireworks extension. I lay out the levels inside of Fireworks and export both the art and the level as a package. I will open source it eventually.
106.
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by
ghempton
15y ago
Everything was done by yours truly in Fireworks. I wrote a custom extension that I use to create both the artwork and the levels inside of Fireworks.
107.
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by
ghempton
15y ago
Thanks for the feedback. An iPad 2 was my primary testing device so I surely didn't give the iPhone version the UI love it needs.
108.
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by
ghempton
15y ago
Should be everywhere, maybe there is a delay.
109.
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by
ghempton
15y ago
Yeah I should have waited until it was indexed before posting.
110.
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by
ghempton
15y ago
Yup cocos2d, with a pretty thick custom level editor built on top.
111.
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by
ghempton
15y ago
Hopefully I will have time to get around to this someday.
112.
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by
ghempton
15y ago
Thanks for all the great feedback. This is a side project that I had been sitting on at 90% completion for months and finally got it out. As a side note: I need to remember to not publicize newly launched apps until they have been indexed b
113.
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Show HN: I Created the Inverse of Angry Birds
(itunes.apple.com)
625 points
by
ghempton
15y ago
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123 comments
114.
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Galaxy Nexus Available In US
(google.com)
54 points
by
ghempton
15y ago
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44 comments
115.
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by
ghempton
15y ago
Designers live in a different world. Unlike many developers, they depend on proprietary tools (Adobe) and don't interface directly with open source software in a contributive or decision making capacity.
116.
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by
ghempton
15y ago
Amber looks to be getting awesomely close to a CSS/HTML version of Flex.
117.
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by
ghempton
15y ago
I wish you could actually price your apps at $.10
118.
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Two Game Changing CSS 3 Features
(codebrief.com)
4 points
by
ghempton
15y ago
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0 comments
119.
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by
ghempton
15y ago
As a full disclaimer, I'm a co-founder of grouptalent.com which has a lot of the properties you've described. Would love to chat with you. gordon at grouptalent.com
120.
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Poll: Devs, Have You Used oDesk or eLance?
53 points
by
ghempton
15y ago
|
49 comments
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